Species Designations

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Upon encountering a species the Borg Collective assign a species designation to it indicatory as to the order in which they have encountered each race.

  • 1.1 Species 116 - Delta Quadrant
  • 1.2 Species 125 - Delta Quadrant
  • 1.3 Species 149
  • 1.4 Species 180 - Ferengi - Alpha Quadrant
  • 1.5 Species 218 - Talaxian - Delta Quadrant
  • 1.6 Species 259
  • 1.7 Species 262
  • 1.8 Species 263
  • 1.9 Species 312
  • 1.10 Species 329 - Kazon - Delta Quadrant
  • 1.11 Species 407
  • 1.12 Species 521 - Delta Quadrant
  • 1.13 Species 571 - Delta Quadrant
  • 1.14 Species 689 - Norcadian - Delta Quadrant
  • 1.15 Species 2000 - Cardassian - Alpha Quadrant
  • 1.16 Species 2461 - Brunali - Delta Quadrant
  • 1.17 Species 3105 - Rhawn
  • 1.18 Species 3259 - Vulcan - Alpha Quadrant
  • 1.19 Species 3783 - Romulan - Alpha Quadrant
  • 1.20 Species 4228 - Hazari - Delta Quadrant
  • 1.21 Species 4774 - Skedan
  • 1.22 Species 5008 - Klingon - Alpha Quadrant
  • 1.23 Species 5174 - Delta Quadrant
  • 1.24 Species 5618 - Human - Alpha Quadrant
  • 1.25 Species 5973
  • 1.26 Species 6291 - Yridian - Alpha & Beta Quadrants
  • 1.27 Species 6339 - Grid 124, Octant 22-Theta
  • 1.28 Species 6961 - Katarian
  • 1.29 Species 8472 - Fluidic Space
  • 1.30 Species 10026

Species and Names [ ]

  • Species 116 (VOY: "Hope and Fear")
  • Species 125 (VOY: "Dark Frontier")
  • Species 149 (VOY: "Mortal Coil")
  • Species 180: Ferengi (VOY: "Infinite Regress")
  • Species 218: Talaxians (VOY: "Mortal Coil")
  • Species 259 (VOY: "The Gift")
  • Species 262 (VOY: "The Omega Directive")
  • Species 263 (VOY: "The Omega Directive")
  • Species 312 (VOY: "Natural Law")
  • Species 329: Kazon (VOY: "Mortal Coil", "Relativity")
  • Species 407: Lennli (Star Trek Screensaver)
  • Species 521: Shivolians (VOY: "Survival Instinct")
  • Species 571 (VOY: "Survival Instinct")
  • Species 689: Norcadians (VOY: "Ashes to Ashes")
  • Species 2000: Cardassians (Star Trek Screensaver)
  • Species 2461: Brunali (VOY: "Child's Play")
  • Species 3105: Rhawn (Star Trek Screensaver)
  • Species 3259: Vulcans (VOY: "The Raven")
  • Species 3783: Romulans (Star Trek Screensaver)
  • Species 4228: Hazari (VOY: "Think Tank")
  • Species 4774: Skedan (Star Trek Screensaver)
  • Species 5008: Klingons (Star Trek Screensaver)
  • Species 5174 (VOY: "Hunters")
  • Species 5618: Humans (VOY: "Dark Frontier")
  • Species 5973 (VOY: "The Haunting of Deck Twelve")
  • Species 6291: Yridians (VOY: "Equinox")
  • Species 6339 (VOY: "Infinite Regress")
  • Species 6961: Ktarians (VOY: "Dark Frontier")
  • Species 8472 (VOY: "Scorpion", "Scorpion, Part II", "Prey", "In the Flesh")
  • Species 10026 (VOY: "Dark Frontier")

Species 116 - Delta Quadrant [ ]

Species 116 displayed an aptitude for "seeing patterns where others see only confusion" allowing them to notice patterns of all forms and precisely extrapolate that pattern further which enabled them to learn the correct grammar and syntax of entire languages after only hearing a few phrases. Other forms of patterns such as encryption algorithms were also very easy for this race to decipher.

Species 116 utilized a propulsion system named a Quantum Slipstream which enabled them to "avoid the storm on the horizon" and outrun the Borg for centuries before the Borg became more and more capable of pursuing the vessels due to the assimilation of Transwarp technology , expanding and assimilating the surrounding systems until finally the species were cornered in their own space. (VOY - "Hope and Fear"). Then the Species 8472 war broke out between the Collective, Species 116 saw this as their last hope that the Borg would be destroyed before the U.S.S. Voyager aided the Borg against the invaders for their own personal gain. (VOY - "Scorpion"). Due to their assistance, the Borg defeated species 8472 and assimilated all but 10,000 members of species 116 which held Voyager accountable for the destruction of their race as the Collective continued to expand and finally surrounded their system with hundreds of cubes (VOY - "Hope and Fear").

Arturis, a member of species 116

Species 125 - Delta Quadrant [ ]

This is the species from which the Borg Queen herself originates, the species possessed an over-sized cranial region exhibiting telepathy and extraordinary mental processing capacity. When they are sufficiently challenged enough to be required to give their tasks a degree of attention, they will twitch their heads and when extremely challenged they will focus by closing their eyes.

Borg Queen, a member of species 125.

Species 149 [ ]

Species 149 was regarded as a medically technologically advanced species. The Borg assimilated knowledge involving nanoprobes for the reanimation of a lifeform as long as 73 hours following death. Provided the neural pathways are intact, 70 micrograms of nanoprobes which are pre-modified to the specific subject's physiology are sufficient to reverse cellular necrosis while the cerebral cortex is stimulated with a neural electric isopulse at 1 second intervals, Nanoprobes can compensate for any cellular degradation after the technique is completed. However, the subject requires regular doses of additional modified nanoprobes until the victim's cells are capable of functioning on their own (VOY - "Mortal Coil").

Species 180 - Ferengi - Alpha Quadrant [ ]

Species 180 name themselves as Ferengi. Ferengi were encountered early by the Collective. However, why a vessel belonging to a race originating in the Alpha Quadrant was found in the Delta Quadrant remains a mystery.

Ferengi. Species 180

Species 218 - Talaxian - Delta Quadrant [ ]

Species 218 name themselves as Talaxians. The Collective assimilated a small freighter belonging to Species 218 in the Dalmine Sector, assimilating the crew of 39. Their dense musculature made them excellent tactical drones. (VOY - "The Raven")

Neelix, Talaxian, Species 218

Species 259 [ ]

Species 259 are an advanced omnicordial lifeform which inhabited Galactic Cluster 3. The species numbered some 22 billion when they were assimilated and had developed an advanced pattern-duplication design that was later incorporated into Borg autonomous regeneration sequencer technology.

Species 262 [ ]

Deemed to be a relatively primitive species by Borg standards, following their assimilation in the 22nd century. Their mythology referred to a substance which could "burn the sky". The Borg were intrigued and later discovered it to be a reference to the Particle 010 (Omega Molecule)

Species 263 [ ]

Deemed to be a relatively primitive species by Borg standards, Species 263 was the second in a series of thirteen species assimilated in the pursuit of attaining any and all information relative to Particle 010. In the mythology of the species, they believed the molecule to be a drop of blood from their creator.

Species 312 [ ]

Species 312 was a race assimilated by the Borg before 2374 possessing advanced tetryon-based energy barrier technology. Sometime before their assimilation, the race constructed an energy barrier around the planet Ledos in the Delta Quadrant. This was several hundred years before 2377, to protect the primitive race on the surface from the interference of other warp capable species.

Species 329 - Kazon - Delta Quadrant [ ]

Species 329 name themselves as Kazon, a relatively primitive, yet warp-capable species with a limited understanding of the technology in their possession which they gained control of after conquering their former oppressors. Their technology and biological lifeform was deemed unworthy of assimilation.

Species 407 [ ]

A species named the Lennli.

Species 521 - Delta Quadrant [ ]

A humanoid species native to the Delta Quadrant.

Species 571 - Delta Quadrant [ ]

A humanoid race based in the Delta Quadrant which according to their own established mythology worship the god Brothera. The species was assimilated sometime before 2369 after-which three drones escaped from a Borg Sphere which crashed landed on Planet 1865-Alpha severing the three drones from the Collective mind.

Species 689 - Norcadian - Delta Quadrant [ ]

Species 689 name themselves Norcadian, an advanced humanoid species native to the Delta Quadrant and the planet Norcadia Prime. This species hosts a violent sport named Tsunkatse.

Norcadian, Species 689

Species 2000 - Cardassian - Alpha Quadrant [ ]

Species 2000 name themselves Cardassian, a warp-capable species native to the Alpha Quadrant and the planet Cardassia Prime. Known to be highly xenophobic and ruthless.

Cardassian, Species 2000

Species 2461 - Brunali - Delta Quadrant [ ]

Brunali were once a standard space faring species. However, following the Borg constructing a transwarp conduit directly to their homeworld, they became subject to frequent attacks by vessels passing by. Following this, the species returned to a low state of technology with all of their remaining technology hidden beneath the surface. No longer possessing advanced space faring weaponry, the Brunali turned to their skills in genetic technology. Engineering a number of their children with an anti-Borg pathogen encoded in their DNA, they used their children as weapons, sending them towards their nearby transwarp conduit for the purpose of infecting Borg vessels.

Distinctive Technology: The Brunali Pathogen - upon assimilation, the pathogen kills every drone aboard the vessel, the pathogen is, however, unable to cross the defenses of the Vinculum which prevents it from infecting the entire Collective. Vessels infected with pathogens of this nature are disconnected from the Hive Mind.

Brunali, Species 2461

Species 3105 - Rhawn [ ]

Species 3259 - vulcan - alpha quadrant [ ].

The Vulcan species are primarily pacifists by nature. Although space-faring, they maintain a strong connection to their established religion. The species is most notable for their extremely developed mental abilities and touch-telepathy.

Vulcan, Species 3259

Species 3783 - Romulan - Alpha Quadrant [ ]

Romulan, Species 3783

Species 4228 - Hazari - Delta Quadrant [ ]

The Hazari are a race of bounty hunters in the Delta Quadrant. Their physiology made excellent tactical drones.

Species 4774 - Skedan [ ]

Species 5008 - klingon - alpha quadrant [ ].

Klingon, Species 5008

Species 5174 - Delta Quadrant [ ]

A race native to the Delta Quadrant, the Borg once encountered a small vessel belonging to the species. The crew onboard had been eviscerated, the Borg considered the matter irrelevant and did not investigate further. It was later revealed the Hirogen were responsible.

Species 5618 - Human - Alpha Quadrant [ ]

An unremarkable race in terms of biological distinctiveness, possessing below-average cranial capacity, minimal redundant systems and limited regenerative abilities. Humans are, however, technologically advanced. They are also the founding race of the United Federation of Planets, an alliance of 150 races spanning 8,000 lightyears. Humans are considered by the Borg to be a highly resistant species. Several direct attempts to assimilate the species have failed (Star Trek: First Contact, TNG - "Best of Both Worlds") The Borg are currently developing a new method of assimilation via a nanoprobe virus.

Seven Of Nine, liberated from the collective.

Species 5973 [ ]

Species 5973 is the designation for a multispectral particle lifeform native to Galactic Cluster 8.

Species 6291 - Yridian - Alpha & Beta Quadrants [ ]

Yridians are renowned information merchants native to the Alpha and Beta Quadrants.

Species 6339 - Grid 124, Octant 22-Theta [ ]

Species 6339 are a humanoid, warp-capable species originating in Grid 124, Octant 22-theta. The Borg encountered the species in 2371. By 2375, the Collective had assimilated over eleven billion individuals. Due to their partial extinctions as a result of the Bor g, Species 6339 maintained extremely well-armed vessels, possessing over 22 phaser cannons on their aft sections alone. In 2375, the Borg detected a shuttle craft belonging to Species 6339 possessing 13 lifeforms aboard. A cube was dispatched to intercept and assimilate the vessel. However, Species 6339 had developed and infected the lifeforms with a synthetic pathogen designed to attack the programming of a Borg vessel's vinculum causing it to malfunction. Due to the malfunctioning vinculums, the drones on-board developed a form of multiple-personality disorder and partial insanity resulting in the destruction of the Borg cube. Each Borg vessel which attempted to retrieve the vinculum would also be affected, which Species 6339 hoped would result in the eventual destruction of hundreds of vessels (VOY "Infinite Regress").

Species 6961 - Katarian [ ]

Species 8472 - fluidic space [ ].

Species 8472 is regarded by the Borg as the ultimate form of biological evolution, they are a space-faring, telepathic, extremely xenophobic, non-humanoid species originating from an extradimensional realm named Fluidic Space. All of their technology is organic and is immune to all forms of technology such as: Borg nanoprobes, sensors, tractor beams, and transporter beams. They possess a triple-helix DNA coding making them the most densely-coded lifeform ever encountered.

A member of Species 8472.

Species 10026 [ ]

Species 10026 is the Borg designation for a warp-capable species whose homeworld was assimilated by the Borg in 2375 resulting in the assimilation of 392,000 lifeforms and 39 vessels. The Queen dispatched two Borg cubes and accompanied them within her own personal diamond. Initially, species 10026 dispatched vessels to intercept and combat the Borg using their modulating phaser pulse which allowed them to successfully damage Borg vessels. The Borg Queen was able to adapt easily by triaxilating the Borg vessels' shield geometry to absorb the phaser pulses. However, she allowed the vessels to attack her Diamond until her shields almost failed in an effort to provoke 7 of 9's assistance in adapting, and ultimately assimilating, the species.

A member of Species 10026 being assimilated.

  • 1 Borg Cube
  • 2 Borg Collective
  • 3 Transwarp

Ex Astris Scientia

Borg Species Numbers

star trek fleet command species 180

  • Designations are at least roughly chronological, with the earliest known being three-digit and the latest being five-digit numbers.
  • Numbers are assigned to any species the Borg encounter, no matter if and how many of them are assimilated or whether they are "distinctive" enough to be assimilated at all.

There is one reference for the number of assimilated species that is accordingly lower than the highest species designation: Seven of Nine says that the Borg have "referenced this condition [of romantic love] in over 6000 assimilated species" in VOY: "The Disease".

Species in Ascending Order

star trek fleet command species 180

Species 116 Arturis's species VOY: "Hope and Fear"

The whole race, except for 10,000-20,000, has been assimilated.

Species 125 Borg Queen's species VOY: "Dark Frontier"

The Borg Queen mentions to Seven that she came from Species 125.

Species 149 VOY: "Mortal Coil"

This species originally devised the procedure that led to Seven's method to save Neelix with nanoprobes.

star trek fleet command species 180

Species 180 Ferengi VOY: "Infinite Regress"

We don't know why Ferengi are categorized so early in Borg history. Maybe some of them ended up in a wormhole long ago, or Seven was simply confused and meant to say "Species 5180".

star trek fleet command species 180

Species 218 Talaxians VOY: "Mortal Coil"

Seven: "A small freighter, containing a crew of 39 taken in the Dalmine sector. They were easily assimilated. Their dense musculature made them excellent drones."

Species 259 from Galactic Cluster 3 VOY: "The Gift"

Their technology of autonomous regeneration sequencers was assimilated by the Borg.

Species 262 VOY: "The Omega Directive"

Assimilated 229 years ago. According to Seven, Species 262 was "primitive, but their oral history referred to a powerful substance which could burn the sky [the Omega Molecule]. "

Species 263 VOY: "The Omega Directive"

Seven: "They, too, were primitive and believed it [the Omega Molecule] was a drop of blood from their creator."

Species 312 VOY: "Natural Law"

They used a similar technology to the energy barrier encountered by Seven and Chakotay.

star trek fleet command species 180

Species 329 Kazon VOY: "Mortal Coil", "Relativity"

According to Seven of Nine, "they were unworthy of assimilation."

Species 521 Shivolians VOY: "Survival Instinct"

Seven and Naomi see a Shivolian in the mess hall, while Voyager is docked at the Markonian outpost.

star trek fleet command species 180

Species 571 species of Four of Nine, the younger male drone VOY: "Survival Instinct"

Four of Nine is against disassembling a dead drone, because this would be against the will of Brothara, a supernatural deity worshipped by Species 571.

star trek fleet command species 180

Species 689 Norcadians VOY: "Ashes to Ashes"

Mezoti identifies herself as being of that species number. We should trust her.

star trek fleet command species 180

Species 802 Medusans PRO: "Let Sleeping Borg Lie"

The Borg identify Zero when he connects with the Collective.

star trek fleet command species 180

Species 2461 Brunali VOY: "Child's Play"

Icheb belongs to this species. The number has not been ultimately confirmed, the information may come from the script.

Species 3259 Vulcans VOY: "The Raven"

Seven: "Vulcan. Species 3259. Your enlarged neocortex produces superior analytical abilities."

Species 4228 Hazari VOY: "Think Tank"

Seven: "Technologically advanced, extremely violent. They make excellent tactical drones."

Species 5174 VOY: "Hunters"

Seven mentions that a small ship of that species was found, the passengers killed (probably by the Hirogen).

Species 5618 Humans VOY: "Dark Frontier"

Borg Queen: " Species 5618, human. Warp-capable, origin grid 325, physiology inefficient, below average cranium capacity, minimum redundant systems, limited regenerative abilities."

Species 5973 VOY: "The Haunting of Deck Twelve"

When Neelix tells of an entity of possibly non-corporeal nature, Rebi suggests that it could have been Species 5973.

Species 6291 "Yridians" VOY: "Equinox"

Both the Borg and the Federation believed that the species was extinct. Note that these obviously can't be the familiar Yridians from TNG. The ultimate proof can be found in ENT: "Twilight".

star trek fleet command species 180

Species 6339 VOY: "Infinite Regress"

Seven: "Species 6339, Humanoid. Warp-capable. Origin: Grid 124, Octant 22 Theta. They first encountered the Borg approximately four years ago. Since that time, 11 billion individuals have been assimilated. Three days ago, the Collective detected one of their last surviving shuttlecraft. A cube was sent to intercept it." The shuttle was purposely infected with a virus that would spread through the Borg vinculum.

Species 6961 "Ktarians" VOY: "Dark Frontier"

Erin and Magnus Hansen examine a drone on the Raven. "Species 6961...Ktarian...Tritanium infrastructure. He's a tactical drone." Note that this alleged Ktarian looks neither like the TNG nor like the VOY Ktarians .

star trek fleet command species 180

Species 8472 VOY: "Scorpion", "Prey", "In the Flesh", etc.

Species 8472 is a non-humanoid species from a realm called "Fluidic Space", impervious to assimilation and to Borg weapons.

Species 10026 VOY: "Dark Frontier"

Seven is supposed to assist in the assimilation of a planet with 329,000 members of this species.

Borg Gallery

Borg Ship Classes

Some screen caps from TrekCore .

star trek fleet command species 180

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Last modified: 13 Aug 2023

star trek fleet command species 180

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  • Humanoid species
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A Ferengi's entire existence revolved around the acquisition of wealth, even above family and friends, according to their sacred Rules of Acquisition .

  • 1.1 Medical conditions
  • 2.2 Self Preservation
  • 3.1 Business and crime
  • 3.2 Females
  • 4.1.1 Plasma pistol stats
  • 4.1.2 Plasma rifle stats
  • 5.1 Profit and loss
  • 5.2 Beliefs
  • 5.3 Rituals
  • 5.4 Diplomacy
  • 7.1 Civilians and businesspeople
  • 7.2 Military
  • 7.3 Government
  • 7.4 Law enforcement
  • 7.5 Starfleet
  • 8.1 Appearances
  • 8.2 References
  • 8.3 External link

Biology [ ]

Ferenginar may have also been home to the Gree (though this could have only been a myth used to illustrate the 3rd Rule of Acquisition). ( DS9 novel : Legends of the Ferengi )

They were all considered small in stature by other humanoid species. ( DS9 novel : Betrayal )

The Ferengi were physically distinguishable by their large ear lobes (larger and more pronounced on males than females), which gave the Ferengi keen hearing. Their lower ear lobes also served as erogenous zones.

Unlike many other species whose ears were made primarily of skin and cartilage, Ferengi ears were partially made of bone. ( PIC episode : " Penance ")

Ferengi eyes were much less sensitive compared to that of a Human. ( DS9 novel : Devil in the Sky )

The scoop-like ear was, however, highly sensitive and was a product of evolution in the thin atmosphere of Ferengal. Under certain conditions, Ferengi blood is violet in color. ( TNG novel : Debtors' Planet )

The Ferengi species also had poor vision. They were considered short but "highly energetic." ( TNG video game : Echoes from the Past )

Ferengi biology included special cells called pyrocytes . These could provoke deadly allergic reactions in other species if exposed to them. ( TNG episode : " The Price ")

They tended to generate a sharp fermented scent. ( DS9 novel : The Big Game )

There were rumors among Human children that the sharp teeth among Ferengi were a sign that the species were cannibals. However, this appeared to had been a misconception and an amusing one to those who knew the species well. ( DS9 novelization : Emissary )

Their physiology was noted as being very different from other species to the point that they were able to survive certain forms of stab wounds that would have kill Humans or Klingons and leave Romulans in a critical condition. ( DS9 novel : The Big Game )

They were used to heavier atmospheric pressures when compared to Humans. ( DS9 novel : Fallen Heroes )

Ferengi also had four-lobed brains, making them resistant to telepathic or empathic "reading" by species with such abilities, like the Betazoids . ( TNG episode : " The Battle ")

With proper care, the average Ferengi life expectancy was up to 300 years. ( DS9 reference : Legends of the Ferengi )

Medical conditions [ ]

  • Dorek Syndrome

Psychology [ ]

They were considered a greedy people and highly dishonest. ( DS9 novel : Antimatter )

Greed was never enough amongst Ferengi with true members of their kind believing that they combined greed with pure corruption with a passion for staying out of other peoples' business unless there was profit to be made. ( DS9 novel : Vengeance )

Some believed the concept of money and the particular manner it flowed from other sources into the possession of the Ferengi was an implicit factor in any conversation with the species. Their reputation meant that it was held that the species never did favors without either receiving payment or because they had an ulterior motive. ( DS9 novel : Valhalla )

As such, they were noted for being an acquisitive race. ( DS9 novel : Trial by Error )

One old proverb of the race involved not looking so intently for the silver coin an individual dropped that they missed the gold ones around it. ( DS9 novel : Valhalla )

One tactic used was the art of Kraggnish whereby a Ferengi attempted to get their enemy to think that their rival was their friend and dying to do them a favor when in actual fact the Ferengi was only dying to see the latinum in their pockets. ( DS9 novel : The Laertian Gamble )

Repeated acts of berating and verbal abuse were a means for them to vent any tensions. ( DS9 novel : The Long Night )

Self Preservation [ ]

Suspicion was considered a natural state of mind amongst the Ferengi who tended to hold a sharp mind. ( TNG novel : Debtors' Planet )

Ferengi proudly lay claim to holding the most highly developed sense of self-preservation in the known galaxy. When a warning was heard, they took cover first and asked questions later. When feeling threatened, a common act was to back up near the wall with the reason being so that no one attacked them from behind. ( DS9 novel : The Siege )

They were considered holding a particular instinct towards self-preservation. ( DS9 novel : Fallen Heroes )

The cowardice of the species was noted to be legendary amongst other races. ( DS9 novel : The Long Night )

Society [ ]

Business and crime [ ].

A Ferengi's word was worth nothing without profit. ( DS9 novel : The Long Night )

Their culture had a caste system based on profits. ( TNG video game : Echoes from the Past )

Caste-tattoos sometimes featured on the forehead of a Ferengi. ( TNG novel : Debtors' Planet )

All Ferengi were answerable to the Ferengi Commerce Authority . ( TLE novel : The Art of the Impossible )

Businessmen were expected to memorize their business account going back five years. ( DS9 novel : Vengeance )

Under their law, any deal fairly and lawfully made meant that any Ferengi seeking revenge, especially unprofitable revenge, was committing an illegal act. ( DS9 novel : The Siege )

As such, business was considered the priority before revenge. ( DS9 novel : Antimatter )

A highly placed legal position included that of the Ferengi Supreme Contract Arbitration barrister. ( DS9 novel : Fallen Heroes )

The simple act of not wanting to start a business was seen as sacrilege amongst their kind. ( DS9 novel : The Long Night )

Ferengi without a head of business were even believed to hold no future. ( DS9 novel : Saratoga )

Contracts and regulations were seen as being sacred items within their civilization. Breaking contracts was seen as the greatest taboo within their society. Such violations can bring about the loss of standing with the offender potentially getting their business license revoked and all their assets being seized to pay the victim with the government getting a cut. Though guided by the Rules of Acquisition, additional legal books provide further guidance on specific regulation's and covered all aspects of business as well as social conduct. Despite this volume of guidance, Ferengi law was noted for ironically being flexible with all aspects of the legal system being subject to interpretation. As such, even the lowest ranking functionary was capable of freely interpreting the law if they felt necessary to do so. ( Decipher RPG module : Worlds )

Stealing was against the Ferengi code of honor. ( TNG video game : The Transinium Challenge )

Yet, at the same time, it as not considered a big deal amongst their species. ( DS9 novel : Devil in the Sky )

Though kidnapping was seen as an old business practice. ( TNG novel : Debtors' Planet )

In their legal system, their courts did not distinguish a line between breaching a contract due to greed and breaching it because the act was illegal. Both cases led to a swift and severe punishment of the offending party. ( TNG novel : Balance of Power )

A Ferengi business was noted to never close. They often kept many hidden resources that they were able to tap at a later date. No Ferengi ever admitted that if they were broke that the fault lay on them and that reason for such a failure lay somewhere else. ( DS9 novel : The Laertian Gamble )

They were considered practical businessmen who always believed that no matter how good their business was going that their "marks" might figure out the rules of their game. At which point, their customers would storm the Ferengi's ships with torches and pitchforks. In fact, a standard business practice was to always build an tunnel or bolt-hole into their establishments as a means of escape. ( DS9 novel : Vengeance )

All of their kind were unable to resist the idea of bargaining. One practice made by the Ferengi that was considered an archaic form of scams was the use of insurances. ( DS9 novel : Devil in the Sky )

Their physicians did not bother with pleasantries such as a bedside manner unless they were paid extra. ( DS9 novel : Saratoga )

Females [ ]

Some considered that Ferengi tend to hold a protective view towards their mates. They preferred to keep them unclothed as a sign of submissiveness and some speculated as a strange way of making them less provocative. Medical experts in the Federation theorized that this was perhaps indicative of a low birth rate and high chances of genetic reason being the reason why they were so protective of their females. Others, however, believed that Ferengi psychology may had evolved in a way that it was seen as a great sign of prestige of taking a female from another. This was further linked to the other theory that a lack of clothing was seen as an open challenge to rivals to attempt to seize a Ferengi's female. These theories were based on initial observations of interactions with the species that required confirmation or to be disproved. ( FASA RPG module : Star Trek: The Next Generation Officer's Manual )

Male Ferengi had high libidos with their tastes not restricted to their own species. ( Last Unicorn RPG module : Star Trek: The Next Generation Core Game Book )

One common habit seen among their kind was the pestering of non-Ferengi women with some wondering what was the fascination of their species with female aliens. ( TNG novel : Debtors' Planet )

Ferengi were known to parade their most lewd sexual thoughts to others in a constant attempt to outdo one another by proving who was more base. ( DS9 novel : The Siege )

It was believed that male Ferengi did not live with their mothers. ( DS9 novelization : Emissary )

They gained great deal of pleasure when females touched their ears which were known erogenous zones. ( DS9 novel : Fallen Heroes )

Some female Ferengi were quite comfortable with their nudity and took the wild-eyed stares of others as compliments. They enjoyed being naked as they believed they had great physical forms and because their men desired them in such a manner. The practice of keeping multiple naked female Ferengi were seen within their harems. ( DS9 novel : Antimatter )

Their culture held the symbolism of a hammer as a sign of sexual prowess. ( TNG episode : " Birthright ")

Ferengi children's toys include erotic action figures and the popular line of Marauder Mo toys.

Technology [ ]

While none have accused them of being among the galaxy's greater warriors, Ferengi are known to possess excellent shielding. ( DS9 novel : Antimatter )

Ferengi weapons, common [ ]

  • Energy whip
  • Concealable plasma disruptor-pistol
  • Plasma disruptor-rifle with detachable Antican laser-bayonet
  • Selayan " slug-thrower " pistol

Plasma pistol stats [ ]

Plasma rifle stats [ ], culture [ ], profit and loss [ ].

Within their society, power and wealth were equated as being the same quality. By displaying wealth, a Ferengi displayed their power and in turn commanded respect. Poor families were thus considered a handicap in their civilization. This focus on business acumen meant that they were more impressed with those individuals with these qualities instead of ancestry. ( TNG novel : Debtors' Planet )

In fact, the goal of almost every Ferengi was to become incredibly rich. ( DS9 novel : Valhalla )

Their focus on profit meant that the Ferengi looked down on the obsessions of justice, honor, logic, compassion or warrior pride which they saw as being foolish notions. Greed was an exalted trait and seen as a noble virtue. ( Last Unicorn RPG module : Star Trek: The Next Generation Core Game Book )

They held a story similar to that of the Terran "boy who cried wolf" fable. In the Ferengi version, a boy cried "Audit" so many times that when a real Auditor arrived, no one believed him. ( DS9 novel : Vengeance )

"Charity" was considered a particularly rude swear word among Ferengi. ( DS9 - Mission Gamma novel : Cathedral )

They lacked a word for "admiration" in their language. ( DS9 novel : The Laertian Gamble )

Initial impressions of the social characteristics of Ferengi society indicated that the species had a pack based mentality. Dominance was equated to the acquisition of wealth and the head of the pack had to contend with constant challenges to their command from the lower ranks. ( FASA RPG module : Star Trek: The Next Generation Officer's Manual )

A basic unit within their society was that of the family business that was headed by a male head. He managed the direction of the household who are encouraged and expected to exploit labor from the rest of the family. Those of lower status work as employees of others until they can afford to establish their own operations. Any addition to the family business were expected to be exploited to the same extent as the other employees. Their society was male dominated with females not even allowed to hold a business license. ( Last Unicorn RPG module : Star Trek: The Next Generation Core Game Book )

The standard pose of subservience involved squeezing their hands. ( DS9 novel : The Siege )

One old adage that was considered a source of eternal wisdom was that; children should be worked and not seen. ( DS9 novel : Devil in the Sky )

Ferengi claimed that they did not work but rather operated by a trading, bargaining and selling. The secret of their success on the bargaining table was the fact that any Ferengi already knew what they wanted before they entered into a deal. This provided them a key advantage as while other parties studied the game rules, a Ferengi already knew what they needed exactly out of the bargain. ( DS9 novel : Fallen Heroes )

They were noted to always hold a major business deal in the making. ( DS9 novel : The Siege )

In addition, while they were acknowledged as being greedy, Ferengi were known to know the value of reinvestment with the goal of achieving greater profits in the future. This was used as a way of distinguishing them race from the Cardassians who tended to be misers by comparison. ( DS9 novel : Warchild )

An old proverb of their people when facing a losing situation was; to fold our tents like the Gortz and silently steal away. This saying was only used when a Ferengi needed to make a particularly dire point. ( DS9 novel : The Laertian Gamble )

The Rules of Acquisition served as only the most basic of guidelines. ( DS9 novel : Saratoga )

Most members of the species wore their pockets on the inside of their clothes. ( DS9 novel : Devil in the Sky )

It was believed that they held a fairly underdeveloped sense of humor. ( DS9 novel : The Siege )

A unique specialist aspect of the Ferengi language was similar to Human Morse code , known as B'Zal . This was a pattern of lights in the darkness designed to reveal codes that only another user could identify. ( TNG episode : " Bloodlines ")

Ferengi energy whip included. ( DS9 novel : Devil in the Sky , DS9 episode : " Ferengi Love Songs ")

Though extremely materialistic, the species did have some forms of poetry. This included an epic about a price war that almost wiped out three whole families. It read, "Though cities burn, and all the land's consumed by ravening fire,/Go forth, my son, and buy them out! Acquire! Acquire! Acquire!" ( DS9 novel : Warchild )

They hated to fight prolonged engagements as such acts ate away at their precious profits. ( DS9 novel : The Long Night )

Beliefs [ ]

Ferengi were never noted for being a greatly spiritual race and never openly showed their religious side. Despite this being the case, this did not mean that they did not have their own religion. Its dictates held that Gain was a sacred matter while Loss was a device of the devil. Thus, the concept of loss was seen as an act of supernatural retribution and though few Ferengi were believers all feared such an act. The act of being broke was considered a sin amongst Ferengi. ( DS9 novel : The Laertian Gamble )

They were noted to hold a pantheon of gods. ( DS9 novel : The Big Game ) Modern Ferengi believed in a number of evil spirits though they did not believe in superstitions as their age old ancestors though at the same time still feared them. ( DS9 novel : The Laertian Gamble )

Ultab was one such ancient deity that personified self-doubt. He was considered a demon of self-doubt and its dark shadow that was commercial failure. His arrival meant that many that suffered from such times believed that they had done something wrong to warrant his presence. ( DS9 novel : The Laertian Gamble )

Most Ferengi believed in the Great Material Continuum , a spiritual belief that guided them when they accumulated wealth. Only those that followed the Ferengi Rules of Acquisition were said to travel the "river" that is the Great Material Continuum. [ citation needed ]

Those that profited in life and accumulated well were said to be allowed a place in the Divine Treasury . However, those that failed to do so were doomed to suffer within the Vault of Eternal Destitution as punishment for not following the profit-driven ways of the Ferengi. ( DS9 episodes : " Treachery, Faith, and the Great River ", " The Dogs of War ")

When a Ferengi died, they went to the Divine Treasury. ( DS9 novel : Vengeance )

Priests such as those that were part of the Charismatic Fathers of Profit and Loss wore long blue-and-yellow striped robes of office and sometimes were a rare sight for outsiders. ( DS9 novel : The Laertian Gamble )

Rituals [ ]

Their society were different from Humans to the point that while their customs may seem wrong they had worked for the species for a long time. ( DS9 novel : The Long Night ) Their sacred death rituals often saw a Ferengi lying on their deathbed where they said that they could not go as they had a deal to close. ( DS9 novel : The Siege )

Two Ferengi closed a business deal by pressing the backs of their hands together, then bringing in the palm to clasp their own chest or shoulder. The maneuver signified mutual suspicion and distrust, yet a willingness to work together honestly for the betterment of both parties. The ritual began with contact and agreement, albeit with undertones of confrontation, followed by a reminder that each Ferengi is motivated by his own greed and is co-operating for self-serving reasons. No successful Ferengi would respect anyone not motivated by their own greed; that would signify they were mere servants, agents of another’s wealth. [ citation needed ]

Ferengi commonly greeted one another by putting their wrists together, hands apart, with fingers curled inward; this appeared to be their equivalent of the Human handshake. The grasping gesture of course signified that the person making it was a true Ferengi, always ready to acquire. A Ferengi acting in some form of service or submission would usually bow low, or even kneel, with their face raised, and make the same gesture. When used in concurrence with the excessively low posture, it signified the individual as yet possessed nothing - and was therefore subordinate to the wealthier, more successful Ferengi - but it also served as a visual hint that they expected payment for any services they performed; the hands were waiting to be filled. The cultural connotations of displaying open hands were echoed again in the "obscene" gesture of a person waving empty hands above his head; obviously, overtly signifying you possessed nothing was a disgustingly deviant action. [ citation needed ]

  • Ferengi Attainment Ceremony
  • Ferengi death ritual

Diplomacy [ ]

Their society was believed to had evolved to form a different set of values with traits such as cheating and stealing not being considered bad so long as the perpetrator was not stupid enough to be caught. To them, there was nothing worse to their standards than stupidity. As such, acts of dishonesty and thievery were approved by their society. Yet, concepts of justice and honesty were traits that were mocked amongst Ferengi. They also did not approve of courage either. ( DS9 novelization : Emissary )

Despite this being the case, they were considered to hold honor but a very different kind of concept of it compared to other species. Ultimately, they were more concerned with profit rather than rules. ( DS9 novel : The Big Game )

Ferengi believed that their centuries of prosperity in the galactic community was due to the fact that their race knew how to turn any circumstance into a profitable deal. ( DS9 novel : Fallen Heroes )

They had their own definition for what constituted "civilized" behavior though recognized that this was not accepted by other species. ( DS9 novel : Valhalla )

They also had a universal reputation as being perfect hosts. ( DS9 novel : Warchild )

It was claimed that the Ferengi did not travel much. ( DS9 novel : The Laertian Gamble )

Food and Drink

  • Slug-o-Cola

History [ ]

Individuals [ ], civilians and businesspeople [ ], military [ ], government [ ], law enforcement [ ], starfleet [ ], appendices [ ], appearances [ ].

  • TNG episode : " The Last Outpost "
  • TNG episode : " The Battle "
  • TNG episode : " Peak Performance "
  • TNG episode : " The Price "
  • TNG episode : " Captain's Holiday "
  • TNG episode : " Ménage à Troi "
  • TNG episode : " Future Imperfect "
  • TNG episode : " Unification "
  • TNG episode : " The Perfect Mate "
  • TNG episode : " Rascals "
  • TNG episode : " Chain Of Command "
  • TNG episode : " Suspicions "
  • TNG episode : " Force of Nature "
  • TNG episode : " Firstborn "
  • TNG episode : " Bloodlines "
  • TNG novel : Masks
  • TNG novel : Fortune's Light
  • TNG novel : Balance of Power
  • TNG novel : Quarantine
  • TNG novel : Vectors
  • TNG novel : I, Q
  • TNG - The Dominion War novel : Behind Enemy Lines
  • TNG - Maximum Warp novel : Dead Zone
  • TNG novel : Indistinguishable from Magic
  • TNG novel : Shadows Have Offended
  • TNG - Slings and Arrows short story : " The Oppressor's Wrong "
  • TNG comic : " Prisoners of the Ferengi "
  • TNG comic : " Holiday on Ice "
  • DS9 episode : " Emissary "
  • DS9 episode : " A Man Alone "
  • DS9 episode : " Babel "
  • DS9 episode : " Captive Pursuit "
  • DS9 episode : " Q-Less "
  • DS9 episode : " Dax "
  • DS9 episode : " The Passenger "
  • DS9 episode : " Move Along Home "
  • DS9 episode : " The Nagus "
  • DS9 episode : " Vortex "
  • DS9 episode : " The Storyteller "
  • DS9 episode : " Progress "
  • DS9 episode : " If Wishes Were Horses "
  • DS9 episode : " The Forsaken "
  • DS9 episode : " Dramatis Personae "
  • DS9 episode : " Duet "
  • DS9 episode : " In the Hands of the Prophets "
  • DS9 episode : " The Homecoming "
  • DS9 episode : " The Circle "
  • DS9 episode : " The Siege "
  • DS9 episode : " Invasive Procedures "
  • DS9 episode : " Cardassians "
  • DS9 episode : " Melora "
  • DS9 episode : " Rules of Acquisition "
  • DS9 episode : " Necessary Evil "
  • DS9 episode : " Second Sight "
  • DS9 episode : " Sanctuary "
  • DS9 episode : " Rivals "
  • DS9 episode : " The Alternate "
  • DS9 episode : " Armageddon Game "
  • DS9 episode : " Whispers "
  • DS9 episode : " Shadowplay "
  • DS9 episode : " Playing God "
  • DS9 episode : " Profit and Loss "
  • DS9 episode : " Blood Oath "
  • DS9 episode : " The Maquis, Part I "
  • DS9 episode : " The Maquis, Part II "
  • DS9 episode : " The Wire "
  • DS9 episode : " The Collaborator "
  • DS9 episode : " The Jem'Hadar "
  • DS9 episode : " The Search, Part I "
  • DS9 episode : " The Search, Part II "
  • DS9 episode : " The House of Quark "
  • DS9 episode : " Equilibrium "
  • DS9 episode : " Second Skin "
  • DS9 episode : " The Abandoned "
  • DS9 episode : " Civil Defense "
  • DS9 episode : " Meridian "
  • DS9 episode : " Defiant "
  • DS9 episode : " Fascination "
  • DS9 episode : " Past Tense, Part I "
  • DS9 episode : " Life Support "
  • DS9 episode : " Heart of Stone "
  • DS9 episode : " Destiny "
  • DS9 episode : " Prophet Motive "
  • DS9 episode : " Visionary "
  • DS9 episode : " Distant Voices "
  • DS9 episode : " Through the Looking Glass "
  • DS9 episode : " Explorers "
  • DS9 episode : " Family Business "
  • DS9 episode : " Shakaar "
  • DS9 episode : " Facets "
  • DS9 episode : " The Adversary "
  • DS9 episode : " The Way of the Warrior "
  • DS9 novel : The Way of the Warrior
  • DS9 episode : " The Visitor "
  • DS9 episode : " Hippocratic Oath "
  • DS9 episode : " Indiscretion "
  • DS9 episode : " Rejoined "
  • DS9 episode : " Starship Down "
  • DS9 episode : " Little Green Men "
  • DS9 episode : " The Sword of Kahless "
  • DS9 episode : " Our Man Bashir "
  • DS9 episode : " Homefront "
  • DS9 episode : " Crossfire "
  • DS9 episode : " Sons of Mogh "
  • DS9 episode : " Bar Association "
  • DS9 episode : " Accession "
  • DS9 episode : " Rules of Engagement "
  • DS9 episode : " Hard Time "
  • DS9 episode : " Shattered Mirror "
  • DS9 episode : " The Muse "
  • DS9 episode : " For the Cause "
  • DS9 episode : " To the Death "
  • DS9 episode : " The Quickening "
  • DS9 episode : " Body Parts "
  • DS9 episode : " Broken Link "
  • DS9 episode : " Apocalypse Rising "
  • DS9 episode : " The Ship "
  • DS9 episode : " Looking for par'Mach in All the Wrong Places "
  • DS9 episode : " Nor the Battle to the Strong "
  • DS9 episode : " Trials and Tribble-ations "
  • DS9 episode : " The Ascent "
  • DS9 episode : " Rapture "
  • DS9 episode : " The Darkness and the Light "
  • DS9 episode : " The Begotten "
  • DS9 episode : " In Purgatory's Shadow "
  • DS9 episode : " By Inferno's Light "
  • DS9 episode : " Doctor Bashir, I Presume "
  • DS9 episode : " A Simple Investigation "
  • DS9 episode : " Business as Usual "
  • DS9 episode : " Ties of Blood and Water "
  • DS9 episode : " Ferengi Love Songs "
  • DS9 episode : " Blaze of Glory "
  • DS9 episode : " Empok Nor "
  • DS9 episode : " In the Cards "
  • DS9 episode : " Call to Arms "
  • DS9 novel : Call to Arms...
  • DS9 episode : " A Time to Stand "
  • DS9 episode : " Sons and Daughters "
  • DS9 episode : " Behind the Lines "
  • DS9 episode : " Favor the Bold "
  • DS9 episode : " Sacrifice of Angels "
  • DS9 novel : ...Sacrifice of Angels
  • DS9 episode : " You Are Cordially Invited "
  • DS9 episode : " Resurrection "
  • DS9 episode : " Statistical Probabilities "
  • DS9 episode : " The Magnificent Ferengi "
  • DS9 episode : " Who Mourns for Morn? "
  • DS9 episode : " One Little Ship "
  • DS9 episode : " Honor Among Thieves "
  • DS9 episode : " Change of Heart "
  • DS9 episode : " Wrongs Darker Than Death or Night "
  • DS9 episode : " Inquisition "
  • DS9 episode : " In the Pale Moonlight "
  • DS9 episode : " His Way "
  • DS9 episode : " The Reckoning "
  • DS9 episode : " Valiant "
  • DS9 episode : " Profit and Lace "
  • DS9 episode : " Time's Orphan "
  • DS9 episode : " The Sound of Her Voice "
  • DS9 episode : " Tears of the Prophets "
  • DS9 episode : " Image in the Sand "
  • DS9 episode : " Shadows and Symbols "
  • DS9 episode : " Afterimage "
  • DS9 episode : " Take Me Out to the Holosuite "
  • DS9 episode : " Chrysalis "
  • DS9 episode : " Treachery, Faith, and the Great River "
  • DS9 episode : " Once More Unto the Breach "
  • DS9 episode : " The Siege of AR-558 "
  • DS9 episode : " Covenant "
  • DS9 episode : " It's Only a Paper Moon "
  • DS9 episode : " The Emperor's New Cloak "
  • DS9 episode : " Field of Fire "
  • DS9 episode : " Chimera "
  • DS9 episode : " Badda-Bing, Badda-Bang "
  • DS9 episode : " Penumbra "
  • DS9 episode : " 'Til Death Do Us Part "
  • DS9 episode : " Strange Bedfellows "
  • DS9 episode : " The Changing Face of Evil "
  • DS9 episode : " When It Rains... "
  • DS9 episode : " The Dogs of War "
  • DS9 episode : " What You Leave Behind "
  • DS9 novel : The Siege
  • DS9 novel : Bloodletter
  • DS9 novel : Warped
  • DS9 novel : Warchild
  • DS9 novel : Valhalla
  • DS9 novel : Betrayal
  • DS9 novel : The Big Game
  • DS9 novel : Fallen Heroes
  • DS9 novel : Devil in the Sky
  • DS9 novel : Antimatter
  • DS9 novel : The Search
  • DS9 novel : The Laertian Gamble
  • DS9 novel : Proud Helios
  • DS9 novel : The Long Night
  • DS9 novel : Station Rage
  • DS9 - Invasion! novel : Time's Enemy
  • DS9 novel : Saratoga
  • DS9 novel : Wrath of the Prophets
  • DS9 novel : The Tempest
  • DS9 - Day of Honor novel : Armageddon Sky
  • DS9 novel : The Heart of the Warrior
  • DS9 novel : Trial by Error
  • DS9 novel : Vengeance
  • DS9 novel : The Conquered
  • DS9 novel : The Courageous
  • DS9 novel : The Liberated
  • DS9 novel : The 34th Rule
  • DS9 novel : A Stitch in Time
  • DS9 novel : The Fall of Terok Nor
  • DS9 novel : The War of the Prophets
  • DS9 novel : Hollow Men
  • DS9 novels : Avatar, Book One , Avatar, Book Two
  • DS9 - Section 31 novel : Abyss
  • DS9 - Gateways novel : Demons of Air and Darkness
  • DS9 - Mission Gamma novel : Twilight
  • DS9 - Mission Gamma novel : This Gray Spirit
  • DS9 - Mission Gamma novel : Cathedral
  • DS9 - Mission Gamma novel : Lesser Evil
  • DS9 novel : The Left Hand of Destiny, Book One
  • DS9 novel : The Left Hand of Destiny, Book Two
  • DS9 novel : Unity
  • DS9 - Worlds of Star Trek: Deep Space Nine novella : Bajor: Fragments and Omens
  • DS9 - Worlds of DS9 - Volume Three novella : Ferenginar: Satisfaction is Not Guaranteed
  • DS9 novel : Warpath
  • DS9 novel : Fearful Symmetry
  • DS9 novel : The Soul Key
  • DS9 novel : Sacraments of Fire
  • DS9 novel : Ascendance
  • DS9 novel : The Missing
  • DS9 novel : Force and Motion
  • DS9 novel : The Long Mirage
  • DS9 novel : The Star Ghost
  • DS9 novel : Stowaways
  • DS9 novel : The Pet
  • DS9 novel : Field Trip
  • DS9 novel : Gypsy World
  • DS9 novel : Highest Score
  • DS9 novel : Cardassian Imps
  • DS9 novel : Space Camp
  • DS9 novella : The Badlands, Part IV
  • DS9 short story : " Barclay Program Nine "
  • DS9 comic : " Requiem "
  • DS9 comic : " Requiem II "
  • DS9 comic : " N-Vector "
  • DS9 comic : " Lapse "
  • DS9 comic : " The Looking Glass War "
  • DS9 comic : " Star Trek: Ferengi "
  • DS9 short story : " Chiaroscuro "
  • DS9 short story : " The Orb of Opportunity "
  • DS9 short story : " Broken Oaths "
  • DS9 short story : " Foundlings "
  • DS9 short story : " ... Loved I Not Honor More "
  • DS9 short story : " Three Sides to Every Story "
  • DS9 short story : " The Best Defense... "
  • DS9 short story : " Reservoir Ferengi "
  • DS9 short story : " Lust's Latinum Lost (and Found) "
  • DS9 short story : " Rules of Accusation "
  • DS9 short story : " The Dreamer and the Dream "
  • DS9 short story : " I, The Constable "
  • DS9 video game : Crossroads of Time
  • DS9 video game : Harbinger
  • DS9 video game : The Fallen
  • VOY episode : " Caretaker "
  • VOY episode : " False Profits "
  • VOY episode : " Inside Man "
  • ENT episode : " Acquisition "
  • PIC episode : " Disengage "
  • PIC novel : Rogue Elements
  • LDs episode : " Envoys "
  • LDs episode : " Temporal Edict "
  • LDs episode : " Mugato, Gumato "
  • LDs episode : " An Embarrassment Of Dooplers "
  • LDs episode : " Reflections "
  • LDs episode : " Hear All, Trust Nothing "
  • LDs episode : " The Stars At Night "
  • TTN novel : Taking Wing
  • TTN novel : The Red King
  • TTN novel : Sword of Damocles
  • TTN novel : Fallen Gods
  • TTN novel : Fortune of War
  • ST novel : The Return
  • ST novel : Preserver
  • ST - Typhon Pact novel : Plagues of Night
  • ST - Typhon Pact novel : Zero Sum Game
  • ST - Typhon Pact novel : Raise the Dawn
  • ST - The Fall novel : Revelation and Dust
  • ST - The Fall novel : A Ceremony of Losses
  • ST - The Fall novel : The Poisoned Chalice
  • ST - Coda novel : The Ashes of Tomorrow

References [ ]

  • ↑ DS9 episode : " Life Support "
  • ↑ DS9 episode : " Little Green Men "
  • ↑ ENT episode : " Acquisition "
  • ↑ VOY episode : " Infinite Regress "
  • ↑ 5.0 5.1 5.2 TNG episode : " The Last Outpost "
  • ↑ DS9 episode : " Rules of Acquisition "
  • ↑ STO - Klingon War mission : " Welcome to Earth Spacedock "
  • ↑ DSC episode : " Anomaly "
  • ↑ 9.0 9.1 TNG episode : " The Battle "
  • ↑ TNG novel : Debtors' Planet
  • ↑ DS9 novel : Fallen Heroes
  • ↑ DS9 novel : Antimatter

External link [ ]

  • Ferengi article at Memory Alpha , the wiki for canon Star Trek .
  • 1 Odyssey class
  • 2 Ferengi Rules of Acquisition
  • 3 USS Divine Wind

Memory Alpha

Star Trek: Fleet Command

  • View history

Star Trek: Fleet Command is an ongoing mobile game set in the alternate reality . Described as a " free-roaming multiplayer Star Trek experience [combining] role-playing game style progression and real-time battles with enemy ships ", the game is published by Scopely , who developed the game with Digit Game Studios and in collaboration with CBS Interactive .

The game was announced on 2 November 2018 , and launched on 29 November 2018 for iOS and Android devices. [1]

In 2020 , elements of the prime universe were introduced. [2] In April 2021 , Karl Urban ( Leonard McCoy ) and Sonequa Martin-Green ( Michael Burnham ) were featured in a series of four promotional spots for the game. [3]

Starting 11 May 2021 , members of the Star Trek: The Next Generation crew were made available as unlockable characters as part of a special event. [4]

  • 2.1.1 Officer advancement
  • 2.1.2 Officer table
  • 2.2 Materials and resources
  • 2.3.1 Ship basic information
  • 2.3.2 Ship upgrade details
  • 2.4 Research and Station
  • 2.5 Factions
  • 2.6.1 Augment space
  • 2.7.1 PvE Hostiles
  • 2.8.1 Scotty's tutorial missions
  • 2.8.2 Maia's early missions
  • 2.8.3.1 Combat training missions
  • 2.8.3.2 Other combat missions
  • 2.8.4 Construction missions
  • 2.8.5 Starting mission locations
  • 2.9.1 Beginning missions
  • 2.9.2 Construction missions
  • 2.9.3.1 Combat training missions
  • 2.9.3.2 Ship level combat missions
  • 2.9.3.3 Specific system combat missions
  • 2.9.3.4 Other combat missions
  • 2.9.4 Non-combat missions
  • 2.9.5 Planetary missions
  • 2.9.6 Uncategorized missions
  • 3 External links

Premise [ ]

Gameplay [ ], officers [ ].

Officers are necessary for Star Trek Fleet Command ships, and each can improve the ship's effectiveness in different ways, if serving as captain or as one of the two other bridge officers. When serving as captain, the officer's "Captain maneuver" is activated. When serving as captain or one of the other two bridge officers, the officer's "Officer ability" is activated.

Each officer belongs to an officer group, based on their backgrounds. When officers from the same officer group serve together on a ship's bridge, their abilities may be increased through synergy.

An officer may be rated Common , Uncommon , Rare , or Epic . That determines the chance of "recruiting" them to a player's available crew. Officers are recruited by opening recruiting chests, which produce officer "shards"; between six and 120 shards (see the Officer table) are required to recruit a new officer. Standard Recruit chests usually (initially always) provide Common officer shards; Premium Recruit chests usually provide Uncommon officer shards, with smaller chances of Rare or Epic shards; Ultra Recruit chests provide either Rare or Epic officer shards; faction (Federation, Klingon, Romulan, Augment) recruit chests provide recruits from specific factions; and events sometimes add other types of recruiting chests. Occasionally (3% of the time) Premium and Ultra chests will provide enough shards to recruit an officer outright, rather than just one per draw.

In addition to initially recruiting officers, recruiting chests may be used to promote them, which allows them to rise one rank and another five levels. (The table indicates only the shards required for initial recruiting; higher ranks require more shards.) In addition to earning enough shards for promotion, there is a promotion cost.

Officers can also be assigned to Away missions. Officers with higher stats give you more chance at success, if the success rate is pushed over 100%, the rewards increase. There is a "key stat" on all away missions (attack, defence, or health) which boosts the chance at success further than other stats. Away missions can reward faction points and credits, recruit tokens, blueprints, officer shards and more.

Officer advancement [ ]

Officers advance along two tracks: level and rank. To advance in level, Officer XP (experience) is needed.

This table shows the Officer XP required to advance a typical officer to each level:

Some officers require more or less Officer XP to advance. For example, Nero requires four times the typical officer XP to advance, and Barot, Stonn, and Uhura (but not Cadet Uhura) require double, while Komal, Rukor, and Vartoq require only one-fifth the usual Officer XP .

Unconfirmed: Common and Uncommon officers advance at the standard cost (or less), Rare officers advance at double cost, and Epic officers advance at four times cost.

This table shows names of ranks for officers, the level limit for each rank, and promotion costs for levels.

Some officers require more Officer XP to be promoted in rank. For example, Vixis requires 2500 Officer XP to advance from Ensign I to Lieutenant JG II. At higher ranks, Epic officers may also require Faction Credits to advance.

Officer table [ ]

This table presents officers by name and earliest level available, captain and officer maneuvers, Star Fleet division and synergy group, rarity and shard cost (per rank), and initial Strength (with Attack, Defense, and Health as "A", "D", and "H" in the table).

Some officers may be recruited through missions earlier than they can be recruited with Recruit Tokens on the Recruit page. Approximate mission levels are marked in (parentheses). For example, "Cadet James T. Kirk, 3 (2)" means that Kirk appears in the Standard Recruit rewards table at Level 3, but can also be recruited through the Combat Training 3 missions, which are easily completed at Level 2.

Materials and resources [ ]

Star Trek: Fleet Command has a variety of materials and resources of various types:

  • Parsteel , Tritanium , Dilithium , and Latinum are resources , listed on the main display screen.
  • Loot chests are acquired through combat with "Hostiles" and other players.
  • Speed-up tokens come in general and ship-repair varieties.
  • Materials are divided into Grade 1, 2, 3 and 4, and include ship type Parts, mined Raw materials, and Common and Uncommon Refined materials.
  • Other inventory items include Peace Shields, Officer XP , Ship XP , and Misc. The main Misc items are Recruit Tokens ( regular , Premium , and Ultra ), and Relocation Tokens . Also Klingon, Romulan and Federation recruit tokens, and Discovery recruit tokens.

Expand the table for more details.

Some materials and resources are used in tables in the #Ships and #Research_and_Station sections. These abbreviations (and color codes) are used in those sections:

  • CC2 , CG2 , CO2 : Refined Common 2★ Crystal , Gas , Ore
  • CC3 , CG3 , CO3 : Refined Common 3★ Crystal , Gas , Ore
  • UC2 , UG2 , UO2 : Refined Uncommon 2★ Crystal , Gas , Ore
  • UC3 , UG3 , UO3 : Refined Uncommon 3★ Crystal , Gas , Ore
  • RC , RG , RO : Refined Rare (3★ only) Crystal , Gas , Ore
  • Pu: Plutonium
  • PE1 , PB1 , or PS1 : 1★ ship Parts ( Explorer , Battleship , or Survey )
  • PI2 , PE2 , PB2 , or PS2 : 2★ ship Parts ( Interceptor , Explorer , Battleship , or Survey )
  • PI3 , PE3 , PB3 , or PS3 : 3★ ship Parts ( Interceptor , Explorer , Battleship , or Survey )
  • P: Parsteel
  • T: Tritanium
  • D: Dilithium
  • time ≤ 5m : Build or upgrade times up to five minutes can be completed immediately with the  FREE >>  button.

Ship basic information [ ]

Ships are grouped into four rarity classes and three star groups. The rarity classes are "common", "uncommon", "rare", and "epic". Each requires blueprints ("BP" below) to construct, and requires certain shipyard level (" SY " below) before it can be built.

Ships are grouped into four classes: Explorer, Battleship, Interceptor, and Survey.

  • Explorers are more powerful than their power rating in combat with Interceptors.
  • Battleships are more powerful than their power rating in combat with Explorers.
  • Interceptors are more powerful than their power rating in combat with Battleships.
  • Survey ships are neither more nor less powerful than their power rating against any category of ship, although they are significantly weaker in power.

Combat characteristics include strength (overall), attack, defense, health, and numerous more detailed statistics (not listed in this table). Attack statistics include officer attack bonus, damage per round, armor pierce, shield pierce, accuracy, and critical chance and damage. Defense statistics include officer health bonus, and shield and hull health.

Utility characteristics include impulse speed, warp range (ability to reach remote systems), warp speed, cargo capacity, protected cargo, and mining bonus.

Ship strength increases with operations level, ship tier, ship level, and officers. In the table below, the operations level at which the figures were researched is indicated in (parentheses) in the Tier column. Strength figures are without officers, except in the case of the Realta above Tier 1, and at ship levels to be documented later.

Ship upgrade details [ ]

Ships include several components that can be upgraded: armor, impulse drive, warp drive, cargo, and weapons (and possibly more that are not yet documented). When all are upgraded, the ship's overall tier can be upgraded. The ship's level is limited to five times its tier.

The materials required to build ships, upgrade ship components, and tier-up ships include Tritanium and Dilithium for all types of ships, plus Refined resources (Common at lower tiers, Uncommon at higher Tiers) that depend on the ship type:

  • Interceptor Parts , Explorer Parts , Battleship Parts , and Survey Parts . Grade 1, Grade 2, and Grade 3 ships require 1★, 2★, and 3★ Parts, respectively.
  • Interceptors, Explorers, and Battleships above Grade 1 require Refined Crystal , Gas , and Ore , respectively. Grade 2 and Grade 3 ships require 2★ and 3★ refined materials, respectively. Certain ships require special resources (such as Plutonium).

Research and Station [ ]

Advancement in Star Trek: Fleet Command requires building improvements to the Station, and advancing research. Research follows six tracks: Combat, away teams, galaxy, outlaw, territory and Station. Although combat research mainly affects ships Combat research mainly affects ships, Station research is closely tied to Station improvements. Territory has mainly research affecting territory capture, and uses different currencies. Away teams does that to its respective feature. Outlaw is mainly to improve the Stella. Galaxy research provides a wide variaty of research. Some Station buildings require research advancement prerequisites, and conversely, some research requires Station improvements. Each level of research or Station building has a power rating, used in power ratings and in qualification for rewards based on power advancement.

Note: The abbreviations are not official to the game; they're included here to make the tables more compact.

A new Station consists of an incomplete structure and a few functional, Level 1 buildings: Operations, Academy, and Ship Hangar in the Station's interior, and Drydock A and Defense Platform A on the Station's exterior.

The key building is Operations, which defines the Station's overall level. No other Station building may exceed the Operations level.

New buildings may be constructed and existing buildings upgraded. Such construction takes time (which can be reduced to "Instant" by spending Latinum ) and has material requirements. Additionally, buildings have requirements (prerequisites) for construction, including both other types of buildings (at sufficient levels) and completed research.

Some types of Station buildings may be duplicated: Parsteel, Tritanium, and Dilithium generators inside the Station, and Drydocks and Defense Platforms on the exterior of the Station. Duplicates of each have the same descriptions, construction costs, and statistics as the initial "A" buildings, but the prerequisite requirements vary. Consequently, the table covers only the prerequisite requirements for duplicates.

Factions [ ]

There are several factions in the game: Augment, Federation, Klingon, Romulan, and independent. One has a reputation with each (except independent), which determines faction daily goals, and whether one's ships are attacked in faction systems. Reputation points determine level, according to these charts:

Systems [ ]

Augment space [ ].

To visit the Augment zone, one must complete the mission "Retrofit".

Please note: Suliban Bounty Hunters spawn when Vaaran Marauders are destroyed in number, this is a variable. Also, they become more powerful as your reputation gains with the Augments

After level 10, players may engage in combat against other players. In order to protect fair play, the Player versus Player (PvP) features target range limits whereby each combatant is only be able to target other players who are relative peers in terms of their respective strength. PvP is also regulated by player-based ROE (Rules of engagement). This varies per server.

For example, a level 30 player cannot attack a level 15 player or vice versa. Each level carries with it a fixed minimum and maximum power level that is within their PvP target range. This differs from Mission Hostiles or PvE (Player versus Environment) Hostiles.

When a player attempts to target another player's ship or station, if the other player is within their PvP Target Range, they can be targeted and attacked. If they are outside of that range, the ATTACK button will be unavailable and no such combat can occur. This range varies substantially from one level to another and is not based on a direct formula that could be calculated in advance. There are no limits in Territory space, as it is PvP based.

PvE Hostiles [ ]

Missions [ ].

Missions are an important part of Star Trek: Fleet Command . Users are assigned missions, initially a clear sequence guided by Scotty, followed by a loose sequence recommended by Maia, and then those chosen by the user. Missions can be grouped into various categories:

  • The introductory missions guided by Scotty and Maia (during this arc, TNG, LaForge and Maia)
  • Combat training missions, which require defeating Hostiles of escalating level
  • Other combat missions that require defeating Hostiles of specific levels
  • Missions involving combat in specific systems
  • Other combat missions that don't fit into a clear category
  • Construction missions
  • Non-combat missions other than construction missions
  • Missions that focus on specific worlds

Scotty's tutorial missions [ ]

When a new user starts a game, they go through a sequence of missions guided by Scotty.

Maia's early missions [ ]

After the guided sequence of tutorial missions, Scotty hands over guidance to Maia, the artificial intelligence that he helped create. The new user gets a sequence of missions with some choices, but is generally assigned a fairly similar list of missions.

Where two levels are indicated, the first is the earliest level at which it is likely to appear in the mission list, while the second is the earliest level at which it is possible to complete. For example, the mission "The Orion Corvette, Level 2/5 " means that although The Orion Corvette mission appears on the list at level 2, it cannot be completed until the Shipyard reaches level 5 (which requires Operations level 5).

Combat missions [ ]

Many missions in the game involve combat. In some cases, combat is the entire mission; in others, combat is one of several steps of the mission.

Combat training missions [ ]

One sequence of missions is the combat training mission. These are in a consistent order of three missions per level – Rookie, Soldier, Veteran – except at the first level, which has no Rookie mission.

All have the same subtitle description: "Test your skills in battle against escalating difficulties of hostile enemies."

Other combat missions [ ]

Other combat missions require specific enemies to be defeated, often as part of a sequence of other steps. These missions are sorted by region of space (independent, Federation, Romulan, Klingon, Augment), then alphabetically by starting system name.

Where mission levels are indicated, they are the earliest level that the mission can be accepted, which may be earlier than the minimum level required to complete them.

Construction missions [ ]

The station's artificial intelligence suggests a sequence of construction missions. This is not a strict sequence, but it is the approximate order that the construction missions are advised.

Some construction tasks are assigned with more than one name; typically one has a generic name, and the other more colorful. For example, both "Upgrade Operations to Level 5" and "Versions" refer to the same task – and there are three missions related to the Orion Corvette : "Battleship" (research it), " Corvette " (build it), and "The Orion Corvette " (research and build).

Starting mission locations [ ]

These are starting locations for missions, without additional details.

Outline list of missions [ ]

This section is for categories of missions that have not all been copied to the table section above.

Beginning missions [ ]

After the guided sequence of tutorial missions, Scotty hands over guidance to artificial intelligence that he helped create. The new user gets a sequence of missions with some choices, but generally a fairly similar list of missions.

  • Save the prospectors from Nausicaan pirates.
  • Destroy Urkwen's ship. (143 Interceptor)
  • Surveillance - Prove your combat readiness to Subcommander Sendus. Defeat a Rigellian Destroyer. (143 Interceptor) Parsteel ×90
  • Look for the renegade bounty hunter.
  • Disable the bounty hunter's ship. (Interceptor 143)
  • Find the Rigellian crash site.
  • Choose how to save the Rigellian: Recruit Bones (Treat the wounded.) Recruit Spock (Repair the ship.)
  • Bones: Treat the wounded at your Station. Spock: Repair the ship at your station.
  • Crewing Up - Assign an officer to your ship. Officer XP
  • Through the ranks - Level up an officer. Improve an Officer to Level 2 with Officer XP. Officer XP
  • Defeat the Nausicaan Ship. (Interceptor 143)
  • Defeat Barlack's ship. (Interceptor 143)
  • Return your ship to the Station.
  • Upgrade your ship to Tier 2.
  • Find the origin of the energy source.
  • Save the defenseless science ship. (Interceptor 143)
  • Contact the Starfleet vessel.
  • New Recruit - Recruit a new officer. Parsteel ×100, 5 Minute Speed Up ×1
  • Enhancements - Upgrade your Opeations to Level 3 to enhance the Station's capabilities.
  • Search for the Klingon traitor.
  • Defeat the Klingon traitor. (Interceptor 230)
  • Decide the fate of K'Tok. (Let K'Tok go free. Transport K'Tok to the brig.)
  • Return to Kurbon without K'Tok. Return to Kurbon with K'Tok.
  • Recruitment Drive - Build the Academy then get more Officers for your ship. Upgrade the Academy to Level 2. Tritanium ×80, 1* Explorer Parts ×5
  • Combat Training 1: Soldier - Test your skills in battle against escalating difficulties of hostile enemies. Defeat 3 hostiles of Level 1 or higher. Dilithium ×3, Officer XP ×50 (Further Combat Training missions are in their own section.)
  • The Orion Corvette. Research this ship, acquire blueprints for it, and build it in the shipyard. Recruit Token ×20
  • Travel to the Federation outpost.
  • What is your purpose here? Tell the outpost that you are spying for the Klingons. Lie about your intentions.
  • Return to the station with your scans.
  • Crosshairs - Upgrade the Realta's components and then Tier Up the ship. Upgrade the Realta to Tier 3. Advance Sulu.
  • Junior Grade - Promote an officer to the rank of Lieutenant, Junior Grade. Parasteel ×400
  • Density - Use Research to unlock Hull Density. Dilithium ×15
  • Defeat 4 Hostiles of Level 4 or higher.
  • Choose your next target
  • Defeat the Orion Slaver. (272 Battleship) Parsteel ×500, Officer XP ×5 Defeat a wave of Hostiles. (assignment unknown) Parsteel ×700
  • Upgrade Parsteel Generator A to Level 2. Upgrade the Parsteel Generators to produce more Parsteel, an alloy with immense tensile strength. It is primarily used to build up the station. Tritanium ×5
  • Upgrade Parsteel Generator B to Level 2. Upgrade the Parsteel Generators to produce more Parsteel, an alloy with immense tensile strength. It is primarily used to build up the station. Tritanium ×15
  • Upgrade Parsteel Warehouse to Level 2. Upgrade the Parsteel Warehouse to store more Parsteel in the form of ingots. Tritanium ×20
  • Upgrade Operations to Level 3. Operations houses the command center and the Station's main computer. Tritanium ×30
  • Upgrade Parsteel Generator A to Level 3. Upgrade the Parsteel Generators to produce more Parsteel, an alloy with immense tensile strength. It is primarily used to build up the station. Tritanium ×30
  • Upgrade Parsteel Warehouse to Level 3. Upgrade the Parsteel Warehouse to store more Parsteel in the form of ingots. Tritanium ×30
  • Upgrade Operations to Level 4. Operations houses the command center and the Station's main computer. Tritanium ×50
  • Upgrade Parsteel Generator B to Level 3. Upgrade the Parsteel Generators to produce more Parsteel, an alloy with immense tensile strength. It is primarily used to build up the station. Tritanium ×25
  • Upgrade Parsteel Generator A to Level 4. Upgrade the Parsteel Generators to produce more Parsteel, an alloy with immense tensile strength. It is primarily used to build up the station. Tritanium ×35
  • Upgrade Parsteel Generator B to Level 4. Upgrade the Parsteel Generators to produce more Parsteel, an alloy with immense tensile strength. It is primarily used to build up the station. Tritanium ×35
  • Upgrade Parsteel Warehouse to Level 4. Upgrade the Parsteel Warehouse to store more Parsteel in the form of ingots. Tritanium ×40
  • Upgrade Operations to Level 5. Operations houses the command center and the Station's main computer. Tritanium ×75, 1 Minute Repair Speed Up ×1
  • Construct the R&D Department. The R&D Department unlocks additional upgrades for the Shipyard and Ships. Tritanium ×25
  • Upgrade R&D Department to Level 3. The R&D Department unlocks additional upgrades for the Shipyard and Ships. (Requires Academy Level 3.) Tritanium ×30, 1 Minute Repair Speed Up ×1
  • Upgrade R&D Department to Level 4. The R&D Department unlocks additional upgrades for the Shipyard and Ships. (Requires Academy Level 4.) Tritanium ×50, 1 Minute Repair Speed Up ×1
  • Building the Shipyard - Build the Shipyard. Tritanium ×150
  • Battleship - Research the Orion Corvette ship design. Tritanium ×350
  • Corvette - Build the Orion Battleship. Parsteel ×1,500, Ship XP ×10
  • Multitasking - Upgrade the Station so that you can maintain two ships at once. Construct Drydock B at the Station. Parsteel ×4000, Relocation Token ×1
  • Scout a more valuable system where you can move.
  • Scout another nearby system for potential base locations.
  • Return to Station.
  • Move Station to a system Level 6 or higher.
  • Upgrade Shipyard to Level 2. Upgrade the Shipyard to gain access to new and more powerful ships. Next unlock Shipyard Level 3: Orion Corvette (Battleship). Tritanium ×50
  • Upgrade Shipyard to Level 3. Upgrade the Shipyard to gain access to new and more powerful ships. Next unlock Shipyard Level 3: Orion Corvette (Battleship). Tritanium ×75
  • Explore the Strange and the New - Build the Research & Development building. Dilithium ×10
  • Construct Drydock B - Build a second Drydock in order to deploy an additional ship for active use and station defense. Construct Drydock B. Tritanium ×120, 1 Minute Repair Speed Up ×1
  • Deep Space - Upgrade the Station's Operations to Level 6. Parsteel ×3000
  • Upgrade Operations to Level 6 - Operations houses the command center and the Station's main computer. Dilithium ×100, 1 Minute Repair Speed Up ×1 May also award Latinum ×10, 15 Minute Speed Up ×5, 1 Minute Repair Speed Up ×3
  • Upgrade Shipyard: Level 4 - Upgrade the Shipyard to gain access to new and more powerful ships. Next unlock at Shipyard Level 7: J Class Freighter [Survey]. Tritanium ×15
  • Shipyard Enhancements - Upgrade the Station's Shipyard. Upgrade the Shipyard to Level 6. Parsteel ×2,400
  • Construct Tritanium Generator A. - The Tritanium Generator is used to acquire this crucial resource in ship construction. Tritanium ×55, (unknown minutes) Repair Speed Up ×1
  • Construct the Tritanium Warehouse. - Upgrade the Tritanium Warehouse to increase your Tritanium capacity. Tritanium ×65, (unknown minutes) Repair Speed Up ×1
  • Upgrade Tritanium Generator A to Level 2. The Tritanium Generator is used to acquire this crucial resource in ship construction. Tritanium ×75, (unknown minutes) Repair Speed Up ×1
  • Upgrade Tritanium Generator A to Level 3. The Tritanium Generator is used to acquire this crucial resource in ship construction. Tritanium ×80, (unknown minutes) Repair Speed Up ×1
  • Upgrade the Tritanium Warehouse to Level 2. Upgrade the Tritanium Warehouse to increase your Tritanium capacity. Tritanium ×90, (unknown minutes) Repair Speed Up ×1
  • Upgrade the Tritanium Warehouse A: Level 3. Upgrade the Tritanium Warehouse to increase your Tritanium capacity. Tritanium ×95, (unknown minutes) Repair Speed Up ×1
  • Upgrade Operations to Level 7 - Operations houses the command center and the Station's main computer. Latinum ×10, 30 Minute Speed Up ×3, 1 Minute Repair Speed Up ×3 May also award Tritanium ×170, Repair Speed Up ×2
  • Upgrade R&D Department to Level 5. The R&D Department unlocks additional upgrades for the Shipyard and Ships. Tritanium ×110, (unknown minutes) Repair Speed Up ×1
  • Upgrade Shipyard: Level 5 - Upgrade the Shipyard to gain access to new and more powerful ships. Next unlock at Shipyard Level 7: J Class Freighter [Survey]. Tritanium ×125
  • Upgrade R&D Department to Level 6. The R&D Department unlocks additional upgrades for the Shipyard and Ships. Tritanium ×110, (unknown minutes) Repair Speed Up ×1
  • Upgrade Shipyard: Level 6 - Upgrade the Shipyard to gain access to new and more powerful ships. Next unlock at Shipyard Level 7: J Class Freighter [Survey]. Tritanium ×150
  • Upgrade the Academy to Level 6. Recruit Token ×30
  • Upgrade Tritanium Generator A to Level 4. The Tritanium Generator is used to acquire this crucial resource in ship construction. Tritanium ×160, 1 Minute Repair Speed Up ×2
  • Upgrade Tritanium Warehouse to Level 4. Upgrade the Tritanium Warehouse to increase your Tritanium capacity. Tritanium ×200, (unknown minutes) Repair Speed Up ×2
  • Upgrade Tritanium Warehouse to Level 5. Upgrade the Tritanium Warehouse to increase your Tritanium capacity. Tritanium ×210, 1 Minute Repair Speed Up ×2
  • Upgrade Drydock A: Level 2 - Upgrade your Drydock to reduce repair tires and costs for the ship it holds. Tritanium ×230, 1 Minute Repair Speed Up ×6
  • Upgrade Drydock A: Level 3 - Upgrade your Drydock to reduce repair tires and costs for the ship it holds. Tritanium ×240, 1 Minute Repair Speed Up ×3
  • Upgrade Drydock B: Level 2 - Upgrade your Drydock to reduce repair tires and costs for the ship it holds. Tritanium ×250, 1 Minute Repair Speed Up ×3
  • Upgrade Drydock B: Level 5 - Upgrade your Drydock to reduce repair tires and costs for the ship it holds. Tritanium ×400, 1 Minute Repair Speed Up ×6
  • Versions - Upgrade Operations to Level 5. Parsteel ×1,750
  • Upgrade Tritanium Generator A to Level 5. The Tritanium Generator is used to acquire this crucial resource in ship construction. Tritanium ×170, 1 Minute Repair Speed Up ×2
  • Construct Tritanium Generator B. - The Tritanium Generator is used to acquire this crucial resource in ship construction. Tritanium ×140, 1 Minute Repair Speed Up ×1
  • Upgrade Tritanium Generator B to Level 3. The Tritanium Generator is used to acquire this crucial resource in ship construction. Tritanium ×160, 1 Minute Repair Speed Up ×2
  • Upgrade Tritanium Generator B to Level 4. The Tritanium Generator is used to acquire this crucial resource in ship construction. Tritanium ×180, 1 Minute Repair Speed Up ×2
  • Upgrade Operations to Level 8 - Operations houses the command center and the Station's main computer. Latinum ×10, 30 Minute Speed Up ×3, 1 Minute Repair Speed Up ×3 or daily goals: Tritanium ×350, (unknown) Speed Up
  • Upgrade R&D Department to Level 8. The R&D Department unlocks additional upgrades for the Shipyard and Ships. Tritanium ×290, 1 Minute Repair Speed Up ×4
  • Upgrade Shipyard: Level 7 - Upgrade the Shipyard to gain access to new and more powerful ships. Next unlock at Shipyard Level 7: J Class Freighter [Survey]. Tritanium ×250
  • Upgrade Shipyard: Level 8 - Upgrade the Shipyard to gain access to new and more powerful ships. Next unlock at Shipyard Level 10: Phindra [Interceptor]. Tritanium ×300
  • Upgrade the Tritanium Warehouse A: Level 7. Upgrade the Tritanium Warehouse to increase your Tritanium capacity. Tritanium ×1,200
  • Upgrade the Academy to Level 9. Premium Recruit Token ×75
  • Upgrade the Academy to Level 10. Premium Recruit Token ×75
  • Refinery 6. Raw Crystal ** ×600, Raw Gas ** ×600
  • Upgrade Parsteel Warehouse A to Level 8.
  • Upgrade Tritanium Warehouse A to Level 8.
  • Upgrade Parsteel Warehouse to Level 4. Upgrade the Parsteel Warehouse to store more Parsteel in the form of ingots. Tritanium ×70, 1 Minute Repair Speed Up ×1
  • Upgrade Parsteel Processor A to Level 7. Upgrade the Parsteel Processing to produce more Parsteel, an alloy with immense tensile strength. It is used primarily to build Station modules. Tritanium ×1,200
  • Upgrade Parsteel Generator B to Level 5. Upgrade the Parsteel Generators to produce more Parsteel, an alloy with immense tensile strength. It is used primarily to build Station modules. Tritanium ×60, 1 Minute Repair Speed Up ×1
  • Upgrade Parsteel Processor B: Level 7. Upgrade Parsteel Processor B to Level 7. Tritanium ×1,600
  • Upgrade Drydock A: Level 7 - Upgrade your Drydock to reduce repair tires and costs for the ship it holds. Tritanium ×1600
  • Upgrade Shipyard: Level 9 - Upgrade the Shipyard to gain access to new and more powerful ships. Next unlock at Shipyard Level 10: Phindra [Interceptor]. Tritanium ×350
  • Upgrade Tritanium Generator B to Level 5. The Tritanium Generator is used to acquire this crucial resource in ship construction. Tritanium ×190, 1 Minute Repair Speed Up ×2
  • Upgrade Tritanium Generator B: Level 7. Build a Tritanium Manufacturing facility to generate this crucial resource in ship construction. Tritanium ×1600
  • Upgrade R&D Department to Level 9. The R&D Department unlocks additional upgrades for the Shipyard and Ships. Tritanium ×340, 1 Minute Repair Speed Up ×5
  • Upgrade Operations to Level 10 - Operations houses the command center and the Station's main computer. Tritanium ×550, 1 Minute Repair Speed Up ×6
  • Construct Dilithium Generator A. - Upgrade [sic] a Dilithium Generator to acquire more of this valuable resource. Tritanium ×440, 1 Repair Speed Up ×12
  • Construct Dilithium Warehouse A. - Build a Dilithium Warehouse to increase the amount of generated Dilithium you can store. Tritanium ×460, 1 Repair Speed Up ×12
  • Upgrade Dilithium Generator A to Level 2. Upgrade a Dilithium Generator to acquire more of this valuable resource. Tritanium ×490, 1 Minute Repair Speed Up ×12
  • Upgrade Dilithium Generator A to Level 3. Upgrade a Dilithium Generator to acquire more of this valuable resource. Tritanium ×525, 1 Minute Repair Speed Up ×6
  • Upgrade Dilithium Warehouse to Level 2. Upgrade the Dilithium Warehouse to increase the amount of generated Dilithium you can store. Tritanium ×550, 1 Minute Repair Speed Up ×6
  • Upgrade Dilithium Warehouse to Level 3. Upgrade the Dilithium Warehouse to increase the amount of generated Dilithium you can store. Tritanium ×600, 1 Minute Repair Speed Up ×6
  • Upgrade Dilithium Generator A to Level 5. Upgrade a Dilithium Generator to acquire more of this valuable resource. Tritanium ×625, 1 Minute Repair Speed Up ×1
  • Upgrade R&D Department to Level 10. The R&D Department unlocks additional upgrades for the Shipyard and Ships. Tritanium ×725, 1 Minute Repair Speed Up ×7
  • Upgrade Shipyard: Level 10 - Upgrade the Shipyard to gain access to new and more powerful ships. Next unlock at Shipyard Level 10: Phindra [Interceptor]. Tritanium ×500
  • Progress - Improve the R&D Department to access more Research. Upgrade the R&D Department to Level 4. Parsteel ×2,500
  • The Orion Corvette - Research this ship, acquire blueprints for it, and build it in the shipyard. Recruit Token ×20
  • The ECS Fortunate - Research this ship, acquire blueprints for it, and build it in the shipyard. Recruit Token ×50
  • The Phindra - Research this ship, acquire blueprints for it, and build it in the shipyard. Premium Recruit Token ×50
  • The Turas - Research this ship, acquire blueprints for it, and build it in the shipyard. Premium Recruit Token ×50
  • The Talla - Research this ship, acquire blueprints for it, and build it in the shipyard. Premium Recruit Token ×150
  • The Envoy - Research this ship, acquire blueprints for it, and build it in the shipyard. Premium Recruit Token ×150
  • Upgrade Operations to Level 11 - Operations houses the command center and the Station's main computer. Tritanium ×1,025, 1 Minute Repair Speed Up ×7
  • Upgrade Shipyard: Level 13 - Upgrade the Shipyard to gain access to new and more powerful ships. Next unlock at Shipyard Level 14: Talla [Battleship]. Tritanium ×1,500
  • Upgrade Defense Platform A to Level 2 click- Upgrade your Defense Platform to improve its durability and strength in battle. Tritanium ×300, (unknown minutes) Repair Speed Up ×4
  • Upgrade Defense Platform A to Level 3 click- Upgrade your Defense Platform to improve its durability and strength in battle. Tritanium ×320, (unknown minutes) Repair Speed Up ×5
  • Upgrade Defense Platform A to Level 4 click- Upgrade your Defense Platform to improve its durability and strength in battle. Tritanium ×340 (?), (unknown minutes) Repair Speed Up ×5
  • Upgrade Defense Platform A to Level 5 click- Upgrade your Defense Platform to improve its durability and strength in battle. Tritanium ×360, (unknown minutes) Repair Speed Up ×5
  • Upgrade Defense Platform B to Level 3 click- Upgrade your Defense Platform to improve its durability and strength in battle. Tritanium ×150, 3 Minute Repair Speed Up ×2
  • Upgrade Defense Platform B to Level 3 click- Upgrade your Defense Platform to improve its durability and strength in battle. Tritanium ×200, 3 Minute Repair Speed Up ×2
  • Upgrade Defense Platform B to Level 5 click- Upgrade your Defense Platform to improve its durability and strength in battle. Tritanium ×250, 3 Minute Repair Speed Up ×2
  • Farsight - Upgrade Operations to Level 14. Progress your base and reach Operations Level 14. Parsteel ×40k Upgrade Operations to Level 14 - Operations houses the command center and the Station's main computer. Tritanium ×2,500, Repair Speed Up ×2
  • Upgrade Operations to Level 15 - Operations houses the command center and the Station's main computer. Tritanium ×5,000, 5 Minute Repair Speed Up ×2

One sequence of missions is the combat training mission. These are in a consistent order of three missions per level, except at the first level.

All of these missions have assignment descriptions in one of these forms:

(The L is the level of the mission.)

  • Rookie: (The tutorial doesn't describe a rookie mission for this level.)
  • Soldier: Defeat 3 hostiles of Level 1 or higher. Dilithium ×3, Officer XP ×50 (Also listed as a guided mission.)
  • Veteran: Defeat 5 Level 1 hostiles. Dilithium ×8, 1 Minute Speed Up ×2
  • Rookie: Defeat a hostile of Level 2 or higher. Dilithium ×2
  • Soldier: Defeat 3 hostiles of Level 2 or higher. Dilithium ×2, Officer XP ×100
  • Veteran: Defeat 5 Level 2. Dilithium ×12, 1 Minute Speed Up ×4
  • Rookie: Defeat a hostile of Level 3 or higher. Dilithium ×8, Uhura ×1
  • Soldier: Defeat 3 hostiles of Level 3 or higher. Dilithium ×12, Officer XP ×200, Uhura ×1
  • Veteran: Defeat 5 Level 3 hostiles. Dilithium ×20, 1 Minute Speed Up ×6, Uhura ×1
  • Rookie: Defeat a hostile of Level 4 or higher. Dilithium ×13, Scotty ×1
  • Soldier: Defeat 3 hostiles of Level 4 or higher. Dilithium ×19, Officer XP ×350, Scotty ×1
  • Veteran: Defeat 5 Level 4 hostiles. Dilithium ×32, 3 Minute Speed Up ×6, Scotty ×1
  • Rookie: Defeat a hostile of Level 5 or higher. Dilithium ×24, Kirk ×1
  • Soldier: Defeat 3 hostiles of Level 5 or higher. Dilithium ×35, Officer XP ×600, Kirk ×1
  • Veteran: Defeat the hostile captain. (473 Interceptor) Dilithium ×60, 5 Minute Speed Up ×4, Kirk ×1
  • Rookie: Defeat a hostile of Level 6 or higher. Dilithium ×35, Shev Akria ×1
  • Soldier: Defeat 3 hostiles of Level 6 or higher. Dilithium ×55, Officer XP ×1000, Shev Akria ×1
  • Veteran: Defeat the hostile captain. (669 Interceptor) Dilithium ×90, 5 Minute Speed Up ×8, Shev Akria ×1
  • Rookie: Defeat a hostile of Level 7 or higher. Dilithium ×60, Vel K'Bentayr
  • Soldier: Test your skills in battle against escalating difficulties of hostile enemies. Defeat 3 hostiles of Level 7 or higher. Dilithium ×90, Crew XP ×1,500, Vel K'Bentaur
  • Veteran: Test your skills in battle against escalating difficulties of hostile enemies. Defeat the hostile captain. Dilithium ×150, 10 Minute Speed Up ×6, Vel K'Bentaur
  • Rookie: Defeat a hostile of Level 8 or higher. Dilithium ×95, Gaila ×1
  • Soldier: Test your skills in battle against escalating difficulties of hostile enemies. Defeat 5 hostiles of Level 8 or higher. Dilithium ×140, Crew XP ×2,000, Gaila ×2
  • Veteran: Test your skills in battle against escalating difficulties of hostile enemies. Defeat the hostile captain. (1392 Explorer) Dilithium ×240, 10 Minute Speed Up ×8, Gaila ×2
  • Rookie: Defeat a hostile of Level 9 or higher. Dilithium ×160, T'Laan ×1
  • Soldier: Test your skills in battle against escalating difficulties of hostile enemies. Defeat 5 hostiles of Level 9 or higher. Dilithium ×240, Crew XP ×2,750, T'Laan ×1
  • Veteran: Test your skills in battle against escalating difficulties of hostile enemies. Defeat the hostile captain. (1903 Explorer) Dilithium ×400, 15 Minute Speed Up ×6, T'Laan ×2
  • Rookie: Defeat a hostile of Level 10 or higher. Dilithium ×240, Helvia ×1
  • Soldier: Test your skills in battle against escalating difficulties of hostile enemies. Defeat 5 hostiles of Level 10 or higher. Dilithium ×360, Crew XP ×3,600, Helvia ×1
  • Veteran: Test your skills in battle against escalating difficulties of hostile enemies. Defeat the hostile captain. (2334 Explorer) Dilithium ×600, 15 Minute Speed Up ×8, Helvia ×2
  • Rookie: Defeat a hostile of Level 11 or higher. Dilithium ×320, K'Bisch ×1
  • Soldier: Test your skills in battle against escalating difficulties of hostile enemies. Defeat 5 hostiles of Level 11 or higher. Dilithium ×480, Crew XP ×4,500, K'Bisch ×2
  • Veteran (2905 Battleship) - Dilithium ×800, 15 Minute Speed Up ×10, K'Bisch ×2
  • Rookie - Defeat a hostile of Level 12 or higher. Dilithium ×440, Domitia ×2
  • Soldier - Defeat 5 hostiles of Level 12 or higher. Dilithium ×650, Officer XP 5,800, Domitia ×2
  • Veteran - Defeat the hostile captain. (3725 Battleship) Dilithium ×1,100, 15 Minute Speed Up ×12, Domitia ×3
  • Rookie - Defeat a hostile of Level 13 or higher. Dilithium ×650, Komal ×1
  • Soldier - Defeat 5 hostiles of Level 13 or higher. Dilithium ×950, Officer XP 7,500, Komal ×2
  • Veteran - Defeat the hostile captain. (5263 Interceptor) Dilithium ×1,100, 15 Minute Speed Up ×12, Domitia ×3
  • Rookie - Defeat a hostile of Level 14 or higher. Dilithium ×875, Vartoq ×2
  • Soldier - Defeat 5 hostiles of Level 14 or higher. Dilithium ×1,325, Officer XP 9,500, Vartoq ×2
  • Veteran - Defeat the hostile captain. (6745 Interceptor) Dilithium ×2,200, 30 Minute Speed Up ×10, Vartoq ×2

Ship level combat missions [ ]

For some missions, one must defeat one or more ships of a specific level (or higher), anywhere one can find them.

Many Combat training missions also require defeating ships of specific levels, but those are listed in their own section.

  • Recovery Protocol - Defeat 3 Hostile ships to retrieve stolen materials and blueprints. (Defeat 3 Hostiles of Level 3 or higher.) Dilithium ×5
  • Calibrating the Targeting Sensors - Improve the combat systems of your ship with field practice. Defeat 1 Hostiles of Level 5 or higher. Dilithium 15
  • Destroy 6 Hostiles of Level 5 or higher.
  • Take the Romulan to Zarah.
  • Track the Takret.
  • Destroy 6 Hostile of Level 6 or higher.
  • Decide where to take the Takret Captain Take the Takret Captain to justice on Malur. Parsteel ×1250, Battleship Parts ×12 Sell the Takret Captain to Yridian information dealers. Parsteel ×1,750, Battleship Parts ×8
  • Transport Captain Torra to Malur. (presumed) Transport Captain Torra to Yridia.
  • Negotiations - Make contact with a Federation envoy. Ship XP ×25
  • The Settling Nomad - Defeat 15 Boslic ships level 17 or higher. Jellyfish Blueprint Part ×3
  • Command and Conquer - Defeat the hostile ships. Defeat 15 Hostiles of Level 19 or higher. Parsteel ×40k, Officer XP ×2,200

Specific system combat missions [ ]

For other missions, one must defeat one or more ships in a specific system. Sometimes the missions are more specific than that, such as targeting specific types of ships.

  • The Warband - Assist the Nausicaan Warband. (Defeat 8 Pakled ships in the Rigel system.) Level 13 system. Jellyfish Blueprint Part ×2, Rigellian Datapad ×1
  • Encroachment - Fight back against the Nausicaan Outlaws swarming the Rigel system. (Defeat 10 hostiles in the Rigel system.) Level 13 system. Jellyfish Blueprint Part ×3, Rigellian Datapad ×1

Other combat missions require specific enemies to be defeated, often as part of a sequence of other steps.

  • Consult with Toryn about the ancient artifact.
  • Track Gavolar's position.
  • Defeat Gavolar. (272 Interceptor)
  • Destroy 3 hostiles of Level 2 or higher.
  • Choose a target to appease Captain Kurbon.
  • Destroy Orion vessel. (unknown ship) unknown reward Destroy Federation Science Vessel. (221 Explorer) Tritanium, 1* Explorer Parts
  • Meet with Toryn's contact.
  • Deal with the Yrdian attack.
  • Defeat the Yrdian Bandit. (221 Battleship) Officer XP ×250, Spock (?) ×3 Deliver Toryn's package to him on his planet. Spock (?) ×3, Officer XP ×100, Interceptor Parts ×12, Relocation Token ×1
  • Take down the informant Harrak Jane. (363 Interceptor)
  • Defeat the Tal Shiar operative Nom San. (533 Explorer)
  • Deal with the final target, Jale Zon. (453 Battleship)
  • Find Renba the Archaeologist in the Rigel System.
  • Defeat Jadda in the Rigel System and rescue Renba. (2905 Battleship)
  • Inside Man - Find and defeat the Orion sect leader Thadis. (2905 Battleship) Parsteel ×5,000, Recruit Token ×30, 2* Interceptor Parts ×12, Relocation Token ×1
  • Search Commander Harthin's ship for the kidnapped Ensign. (2935 Explorer)
  • Rescue the Starfleet Ensign from Commander Polsik.
  • Go to the last known location of the starship.
  • Follow the starship's warp signature.
  • Track down the Yrdian thief.
  • Defeat the Yrdian thief. (2935 Explorer)
  • Bring the starship to Uopeway.
  • (space for unknown objective)
  • Find the informants.
  • Dismantle the informants' ship. (3102 Interceptor)
  • Finish the informants off. Parsteel ×3,000, Tritanium ×1,500, Orion Manifest (?) ×1 Let the informants go. Lucia Gonzales ×1, Tritanium ×1,500, Orion Manifest ×1
  • Return to Parlok
  • Find Bork and calm him down.
  • Disable the human cheater's ship. (3760 Explorer)
  • Capture the cheater. Parsteel ×5,000, Tritanium ×500, Datapad ×1 Let the cheater go. Parsteel ×3,000, Blueprints (?) ×30, Datapad ×1 (The icons are indistinct.)
  • Pick up the explosives on Oxoss in the Fostaa system.
  • Bombard Yidosa from orbit.
  • Defeat the Rigellian Defender fleet. (3877 Interceptor)
  • Return to Ghoshan Drell.
  • Defeat Kalnogog the Taker in Bellas. (3725 Battleship)
  • Defeat Tefthanon the Breaker in Nelve. (3877 Interceptor)
  • Defeat Odinor the Maker in Rigel. (3760 Interceptor)
  • Crossed Blades. Defeat the Takret leader, Polsik. (5108 Battleship) Jellyfish Blueprint Part ×1
  • Locate the Federation Peacekeeping Ship.
  • Disable the Federation Peacekeeping Vessel. (5108 Battleship)
  • Find out which Nausicaan fleet attacked the colony.
  • Confront Drajk.
  • Destroy Drajk's ship. (5108 Battleship)
  • Inform Arvent of Drauk's demise.
  • Find Govac in the Luca System. Parsteel ×9,000, Tritanium ×10, Orion Manifest ×1
  • Search for data packets among the fleet's wreckage.
  • Defend Govac's data against Kreele. (5153 Explorer)
  • Return to Thoral with the data.
  • Meet the buyer at the drop off point.
  • Defeat Kreel's ambush. (5135 Explorer)
  • Return to Parlack.
  • Deliver the care package to Nomahn.
  • Return the shipment to Governor Kop.
  • Defeat the Nausicaans to acquire some power cells. (6548 Battleship)
  • Investigate a power drain on Rigel IV.
  • Visit Rigel V.
  • Defeat Jakobed, the Pakled saboteur. (6745 Interceptor)
  • Lurker - Defeat Deneva Lurker. (11.5k Interceptor)
  • Balance of Terror - Defeat Romulan Commander in Sorenlie. (12.8K Battleship)
  • Dangerous Package - Find Corvallis thief in Deneva. (14.5K Interceptor)
  • Defeat the Orion Slaver, Crose. (16.2k Battleship)
  • Knowledge is Power - Defeat Rigellian Captain in Rigel. (16.4K Explorer)
  • Track down Kreel's ship.

Non-combat missions [ ]

Mining is dangerous

Mining is dangerous

Not all missions involve combat. Some common non-combat missions involve mining or requests for resources.

  • Collect 3 Encryption Keys from landmark systems of Risa, Yridia, Tellun, and Maluria.
  • Demolition Zone - Mine down the Dilithium asteroid to a size destructible by the local defense force. Mine 800 Dilithium. - Parsteel ×4,000, Domitia ×3
  • Distant Suns (mining)
  • The Excavation of Cita Laga (mining)
  • Fugitive - Transport a Yrdian information dealer to the Cita Laga system. Recruit Token ×20, Orion Manifest ×1
  • Home Grown Tritanium - Collect 4,000 Tritanium from local mines for the colony. Parsteel ×4,000, K'Bisch ×3
  • Travel to Rigel VII.
  • Collect 5 datapads.
  • The Isle of Noises - Open talks with landmark systems and investigate available missions there. Donate 500 Parsteel. Ship XP ×15, Officer XP ×100
  • Scouring Space - Collect 4 Energy Manifolds from missions in Deneva. Parsteel 25k, 2* Common Refined Ore ×75, Officer XP ×4,000
  • Meet with the merchant in Elona.
  • Pay the merchant 14,000 Dilithium for the supplies.
  • The Turas - Research this ship, acquire blueprints for it, and build it in the shipyard.
  • Transport the vaccine to Elmirana.
  • Source some replicator technology from Deneva.
  • Bring the damaged replicators to Elmirana.
  • Wise Investment (mining)

Planetary missions [ ]

Some missions are assigned from specific worlds.

  • Defeat 5 hostiles in Maluria. (Levels 6 through 8)
  • Malurian Tritanium - Collect a sample of local Tritanium for a Romulan Surveyor. Parsteel ×2,400, Encryption Key ×1, K'Bisch ×2
  • Take the Malurian to Yridia.
  • Bribe the Yridian with 1,500 Parsteel.
  • Return to the Station.
  • Defeat a hostile ship in Maluria. (Levels 6 through 8)
  • Destroy the Nausicaan Raider. ( <1,000 )
  • Return to the station for repairs.
  • Eliminate 5 Hostiles in the Risa system. (Levels 6 through 8)
  • Uncover the hidden Syndicate ship in the orbit of Suam.
  • Defeat the Orion Corvette. (936 Battleship)
  • Collect your payment on Ruhao, in the Groshi system.
  • Donate 1,000 Parsteel.
  • Defeat 7 Hostiles of Level 6 or higher.
  • Defeat Kraag the Smasher. (669 Interceptor)
  • Return to Risa.
  • Bring the evacuees to Cemew.
  • The Tritanium Mine - The Risians wish to deplete a local Tritanium mine to sell pieces of the mineral as expensive jewelry. Parsteel ×2,500, Encryption Key ×1
  • Destroy the Nausicaan Raid Fleet. (669 Interceptor)
  • Return to Station for repairs.
  • Depriving the Enemy - The Troyians wish to see some of Elas's abundance of Tritanium reduced. Parsteel ×2,500, Encryption Key ×1, Domitia ×2
  • Find the criminal in Risa.
  • Track Rorov's signature to Malur.
  • Confront Rorov in Yridia.
  • Defeat Rorov. (1392 Explorer)
  • Return Rorov to your Station.
  • Scout the Yridian system.
  • Defeat 5 Hostiles in Yridia.
  • Return the stolen data to your Station.
  • Plausible Cover - Conduct a mining operation in the contested Yridian mining zones to distract from a narcotics drop-off. Parsteel ×2,500, Encryption Key ×1, Helvia ×2
  • Travel to Yrenna.
  • Return to Yridia.
  • Pay the 1,000 Tritanium fine.

Uncategorized missions [ ]

Some missions have not yet been documented well enough to assign them to one of the above categories.

  • Run a test with the ancient technology at the new coordinates.
  • Collect 2 Cargo Crates. Complete 2 missions in Jinnia, Eral, or Dyrr.
  • Arbitration
  • Clytomenes > Apcor > Relay Network
  • Clytomenes > Apcor > The Prodigy
  • Investigate Reports of aggression in Sorenie.
  • Defeat the Corvallen ambushers.
  • (space for the unknown objective)
  • Meet with Juna on Voltana.
  • Fleeing the Nest
  • Keep Flying
  • Indiscretions
  • Nausicaa > Azaxa > Detainment
  • Go to Rigel V.
  • Investigate the distress signal from the Federation Outpost.
  • Red Handed - Rescue Klingon prisoner in Kepler-018
  • Silence Bought
  • Temporary Setback
  • Investigate the distress call from Lorilla.
  • Unwanted Gift

External links [ ]

  • Fleet Command at Memory Beta , the wiki for licensed Star Trek works
  • Star Trek: Fleet Command Wiki
  • Star Trek: Fleet Command official site
  • Star Trek: Fleet Command at TrekCore
  • Star Trek: Fleet Command  at X (formerly Twitter)
  • Star Trek: Fleet Command  at Facebook
  • 1 USS Bozeman
  • 3 Battle of Wolf 359

Star Trek: Starfleet Command Review

Starfleet Command is undoubtedly the best combat-oriented Trek game yet.

By Stephen Poole on April 12, 2000 at 10:05AM PDT

When Star Trek fans finally got their hands on Interplay's long-awaited Starfleet Academy a couple years back, a great many of them were disappointed to find that what they'd hoped would be a full-fledged starship simulation was, at its core, merely a run-of-the-mill space-combat game with Trek trappings. Interplay must have realized that Starfleet Academy just wasn't what Star Trek die-hards wanted, so it based its next Star Trek game on the board game Star Fleet Battles. The result is virtually a polar opposite of Starfleet Academy: Though its production values aren't nearly as slick, it's light-years ahead of its predecessor in terms of detail, strategy, tactics, and replay value. But while Starfleet Command is undoubtedly the best combat-oriented Trek game yet dished up for the PC, continued play reveals a slew of problems that keep it from achieving the "instant classic" status that some have hastily applied to it.

Just like the board game it's based on, Starfleet Command is almost staggering in its scope and, at least at first, in its complexity. In the single-player campaign and skirmish games, you can choose to represent one of six species. The familiar Federation, Romulans, and Klingons are here, as well as the lizard-like Gorn (featured in a single episode of the original series), the Lyrans (a derivative of the Kzinti, from the board game), and the Hydrans (three arms and three legs - too bad you never see one up close). With three different eras to choose from, that adds up to a whopping 18 different campaigns, featuring progressively faster and more sophisticated ships.

The prospect of 18 campaigns is pretty exciting in itself, but the manual claims that Starfleet Command goes much further with a "dynamic universe generator" called Dynaverse, designed to ensure that "every campaign game of Starfleet Command will be different." Unfortunately, that isn't exactly the case. Certain parameters of each campaign may vary - the Federation might be at war with the Gorn and the Hydrans one time, then fighting the Romulans if you restart. Some of these random variations can be inconsistent, with bitter enemies accusing you of breaking treaties that never even took place. Otherwise, certain campaign scripts remain identical every time, such as after you join the Federation Special Task Force or Klingon Black Staff sects.

If you elect not to join elite organizations such as these, the missions basically boil down to fighting pirates, escorting convoys, and defending bases. This can last for about an hour before you're handed a half-dozen heavy cruisers and told to destroy an enemy base. That takes about ten seconds, and then the campaign's over and you're told you're being hailed as a hero back home. Clearly, the only satisfying route in Starfleet Command is to join the Special Forces of a given race, whose scripted campaigns are more involving than the less linear ones.

There's still plenty of campaigning even if each of the 18 scenarios plays out similarly each time, and the process of acquiring new and better ships can be enough to keep you going for hours and hours. You buy new ships and equipment and recruit new officers by spending "prestige points" earned by completing missions successfully. The better you perform, the more prestige points you earn. The interface for buying and outfitting ships is clean and efficient, and an accessible Vessel Library makes it simple to determine if your prospective purchase is suitable for your next mission.

Though you nominally have officers assigned to all the usual posts - helm, security, science, tactical, repair, weapons, and so on - the bottom line is that it's up to you to control each of these ship functions. It sounds like a lot to do, especially when you toss in stuff like sending over "hit and run" teams of marines to capture an opposing vessel or to destroy enemy ship components (which you cannot target specifically with your onboard weapons). But the game's tutorials help you master the basics in very short order. It's also helpful that you can pause the game at any time and issue all the orders you like before resuming play. Yes it's complex, but it isn't overwhelming.

Once in combat, you'll be blown away by the richly detailed 3D starships, and the visual effects for weapons and explosions are equally impressive. But the decision to place these 3D models into what's essentially a 2D playing field may have you scratching your head: The only navigation options are for speed and turning right or left (there is no first-person view, by the way). The result is that battles often look like they're being fought on a galactic turntable, especially if you use the "padlock" view to keep the targeted ship in sight. It's troubling, as is the fact that ships appear to pass through one another - you can even see your missiles pass through friendly units on their way to a target. However, in the end you'll get used to it - but then you'll begin to run into other issues that are more difficult to accept.

The troubles begin with mission briefings, which give you so little information that you'll sometimes have no clue about your objective halfway through the mission. And for a game of fleet tactics, communications in Starfleet Command are extremely limited: About the only options you'll get after hailing someone are "taunt" and "surrender" - even when dealing with allies! And it's impossible to tell a ship in your fleet to attack a specific enemy unless it's the one you're targeting, which can be frustrating when you want a smaller ship to deal solely with smaller enemy ships while you tackle the big guys.

Meanwhile, the tactical map is almost worthless because you can't use it to order ship movement, and it doesn't identify the icons that are displayed - the only ship you can absolutely, positively identify from this map is your own since it's always in the middle. You can target an object by right-clicking on it in the tactical map, but to find out exactly what you've targeted you've got to eyeball it from the captain's chair - the same view you must use to send ships in your fleet to a specific location. Sure, this system works - you can zoom out a huge distance, select a friendly, then click at a point in space - but for ships as highly advanced as these, it seems pretty primitive.

Then there's the issue of ship identification. It seems almost obvious that hostiles should be highlighted in red for quick identification, but in Starfleet Command, they're bracketed in blue like everything else. You can supposedly use a target-enemy command to cut down on the confusion, but it sometimes winds up targeting planets and other nonhostile objects, possibly because some dangerous ships apparently aren't classified as enemies because you're not actually at war with them. You'll also begin to suspect the game's artificial intelligence routines after you lose enough times. These aren't what you'd call state of the art: Expect your security officer to speak nonsense from time to time, and beware while escorting convoys, for they're liable to run headlong into asteroids they've seen far in advance.

This is not to suggest that Starfleet Command isn't any fun. The huge array of options you're provided in battle - sending shuttles to attack enemies, reallocating power to meet the changing combat conditions, using tractors to hold incoming missiles at bay, and more - provide Starfleet Command with an unprecedented level of depth for a Star Trek game. Multiplayer Starfleet Command is also a real blast: Even with relatively high latencies on Mplayer, the action was smooth and satisfying. And the different multiplayer modes - base attack/defense, several variations on a "last man standing" theme, and a "pass the tribble" game where you attack enemies by beaming tribbles aboard their ships - meshed nicely with the game's complex tactics. But though you'll enjoy it for quite some time, you'll also realize that Starfleet Command could have spent more time in the dry dock before shipping to retail outlets.

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Star Trek Fleet Command guide for beginners

...and, of course, a couple of tips

Star Trek Fleet Command guide for beginners

Joining Spock and the other famous characters available in Star Trek: Fleet Command is only part of the fun, but the real deal is coming up with the appropriate strategy to expand your base of operations and get stronger - fast ! This Star Trek: Fleet Command guide for beginners will give you all the help you need in order to better understand the game and what you should be doing and spending your time on. 

Star Trek station basics guide

station basics

This is your headquarters, your base, and everything starts from here.

By upgrading the different structures of your Station, not only you will earn various bonuses and increase your resource production, but also gain access to new features. A few of these buildings are:

  • Best Android strategies
  • Best iOS strategies

Ships - class and rarity

Star Trek ships guide

There wouldn't be Star Trek without spaceships, so it makes sense that they are one of the most important aspects of the game. There are 4 main ship categories:

Explorer ships are strong against Interceptors while they are at a disadvantage when they are facing Battleships. They rely on high-energy shields for their defense, and they have very accurate weapons.

Battleships are equipped with very thick hulls, giving them lots of armor points. Their weapons can pierce through shields. For those reasons, they are strong going up against Explorers, but they have a harder time against Interceptors. 

Superfast ships, armed with a high-impact weapon that can pierce any armor. They rely heavily on their dodge ability to survive. That makes these types of vessels have a hard time fighting Explorers but ideal to go against Battleships. 

Surveys are support ships, not meant for battle. They can hold a lot of cargo, making them ideal for mining operations.  

Ships are not only divided by their category/class but also their rarity. These are the four types:

Star Trek Officer basics

Uncommon officers

Ships are great and all, but without the right crew they are kind of useless. By developing 'Officers' on a ship, you can improve the ship stats (Health, Attack, Defense).

Officers have abilities, stats, and traits. Their ability activates only when they are the Captain of the ship, middle position. They are also divided by class, group, and faction.

Similar to ships, officers also come in different rarities. Based on their rarity, they have a fixed number of 'traits': Traits are very effective when it comes to 'Away Team Assignments'. 

  • Uncommon = 0

Research trees in Star Trek

There are different fields in which you can conduct research. Completing a task will reward you with a permanent bonus.

  • Combat 
  • Galaxy 

Star Trek beginner Tips

Tip #1 - join a strong alliance, tip #2 - do not spend resources on low rarity officers and ships, tip #3 - daily missions, tip #4 - follow the main questline and try to complete as many side quests as you can from the various systems across the galaxy, tip #5 - save your recruit tickets for events.

We hope that our Star Trek: Fleet Command guide for beginners will come in handy! Don't forget to check out our top 25 Sci-Fi games lists for iOS  and Android Sci-Fi games . 

Mihail Katsoris

Level Winner

Star Trek Fleet Command Guide (2020 Update): Tips, Tricks & Strategies to Boost Survival from Mid to End Game

By: Author Philip Reyes

Posted on Last updated: December 8, 2020

Star Trek Fleet Command, which was released on iOS and Android platforms more than two years ago, continues to remain as one of top MMO strategy games today. Star Trek Fleet Command launched offering an already massive amount of content and features, yet continues to grow further following succeeding updates.

While most players who have an inclination to dive into Star Trek Fleet Command may have apprehensions in relation to the millions of players who have already progressed ahead of them, the game’s multi server feature as well as the speed of progression it provides to newer players, makes it even more welcoming to neophytes than most games within its genre.

If you have just started playing Star Trek Fleet Command, or planning to do so, then we recommend that you read through our Star Trek Fleet Command beginner’s guide as it offers the most basic tips and strategies you will need to help you grasp the game’s basic features and content. Beyond taking on the massive PvE content through missions and explorations, setting up in preparation for Star Trek Fleet Command’s PvP content proves to be an even bigger challenge. Our advanced guide tackles concerns revolving around PvP combat and guild strategies.

star trek fleet command characters

Moving forward to more advanced content, we have a Star Trek Fleet Command guide that can be helpful if you want to build the Botany Bay and unlock Khan . We also have a list of locations where you can gather basic resources as part of our resources guide . Although Star Trek Fleet Command has grown much since we published all the above guides, each of the tips and strategies we laid out in these guides can still be used today.

Star Trek Fleet Command is a game that can be played and enjoyed by casual gamers, in the sense that the way to go about everything can be done in a variety of ways, some of which is more efficient than others. Given that the PvP aspect of the game grows more challenging in the latter levels, building up your starbase and ships as efficiently as possible from the start of your journey is critical.

Beyond that, a lot of time and dedication is needed to ensure that upgrades, production, and farming of resources is always done, with defending and raiding added to the list as you reach higher levels.

1. Consider The Initial Levels As The Best Time To Prepare

Your initial dive into the vast galaxy within Star Trek Fleet Command introduces you to a multitude of activities you can engage in that takes you through most, if not all of its PvE content. With the initial steps relating to building your starbase, setting up starships and their respective crews, and exploring various star systems to accomplish missions or farm for more resources, beginners can easily get lost in the idea that these activities encompass the entirety of your experiences as a commander in Star Trek Fleet Command.

star trek fleet command missions

The initial experience, however, can be more appealing for players who prefer single player content with the exception of joining alliances for numerous perks to help boost their progress in the game. However, from mid to end game, the general experience in Star Trek Fleet Command slowly veers away from the PvE content and focuses largely on PvP as your ships become a potential target for all other players past level 10 and your starbase open to raids at level 15. In this sense, it is best to consider the prior levels exclusively as a preparation phase, where you must not just fully utilize production and farming but also ensure that every undertaking you engage in is aimed towards a unified goal.

Star Trek Fleet Command is a type of game that you should be ready to play long-term, before you decide to initially dive in. Again, it leaves room for casual players to play and revel in its vast world, or galaxy for that matter, but the highly competitive environment it currently has will push free players to their limits for the most part, in terms of dedication and hard work.

how to build a strong base in star trek fleet command

With all the previous Star Trek Fleet Command guides we published, what you should have on top of considering all those tips and strategies, is to have an end in mind as to how you see yourself being prepared for what will eventually come.

There is seriously a lot to cover in terms of planning and preparation. As you spend the first fe minutes of going through Star Trek Fleet Command’ initial content, you should have a fair idea of what matters more than others especially as far as PvP battles and raids are concerned. We will try to narrow it down a bit by going through the most important preparatory steps you should consider taking as you dive deeper into the game.

2. Shift To A Different Server As Needed

It may not be evident early on, but Star Trek Fleet Command actually houses a large number of servers each with its own distinct set of players, market, and overall situations. New players are automatically placed on a new server but finding yourself on the latest server does not necessarily mean that the previous one is already full.

Some MMO strategy games can actually afford to lodge all players in a single server, but with the millions of players in the game, splitting the population across different servers ensures a vast enough space and a healthy supply of resources for everyone. In any case, though, simply placing newer players in newer servers does not necessarily make it convenient for everyone, and for that, Star Trek Fleet Command has provided a means for each player to transfer servers once.

If you are a new player who have gone through all engagements as efficiently as possible from day one, then you might feel that there is no need for you to even consider jumping to a different server. If you played before and have been on hiatus for quite some time, then there is a choice to consider starting over or simply taking everything you have on your current server and move on to a newer one as there is a huge chance that everyone else within your current server has left you behind in terms of power and progression.

how to switch server in star trek fleet command

One huge point to consider revolves around in-game friends and alliances. If one of the more prevalent reasons you have to dive into the game is because of friends who have been playing it ahead of you, then it is best to be in the same server they are and transfer if you happen to be in a different one. As far as alliances are concerned, each server naturally holds a number of alliances to choose from.

If you simply ended up with one that is not as active as you are, then you should consider leaving it and finding another one. It should not be enough to justify switching to a new server immediately especially considering you can only transfer to a different server once.

To initiate transferring to a different server, you have to be at operations level 12 or below. Reaching higher levels will invalidate your one and only novice transfer token. If you want to transfer to a different server, you can click on your avatar at the upper left corner of the main screen, click on settings, and then choose the “Universe” tab that also shows you which universe you currently belong to.

At the time of this writing, Star Trek Fleet Command currently holds 200 APAC servers, 181 EU servers, and 57 US servers. Although you will not be able to transfer that far into earlier servers in some cases, you can still jump into newer ones. Some servers will also be marked as unavailable because these servers are full.

3. Always Keep Your Starbase Ready To Defend

Although we have already advised players to fortify their starbases before they step into operations level 15 in our advanced guide, what we consider as the best course of action for beginners now is to prepare it as early as possible. If it can be hurtful to lose a ship worth of cargo and merchandise as you reach level 10, being on the losing end of a raid from level 15 onwards can be even more difficult to bear.

As both your ships and starbase are basically untouchable before you reach level 10, these are the best times to look into your research tree while your ships are traveling to different points in the galaxy in pursuit of accomplishing missions. The research tree in Star Trek Fleet Command is very broad, and while the time it takes to go far in terms of research progress is evident early on, the idea is to map out the research nodes you want to prioritize and take note of them as you make progress.

Progressing through research does not only boost your overall power. It also leads to strengthening the defense values of your starbase, your ship’s performance, and can cause improvement in the crews as well. Beyond mapping out goals and targets within research, though, you should always plan ahead in terms of how you will choose to react to instances of an attack against your base.

star trek fleet command starbase

Keep in mind that the question here does not bank on whether or not your starbase will be attacked as it certainly will once you hit level 15. When exactly and how often can be circumstantial questions but, just the same, you should be decided on what to do when the time comes.

Shields are inarguably the best course of action against player attacks. Accomplishing story and daily missions can occasionally earn you some temporary shield tokens. Likewise, actively partaking in alliance activities can earn you credits that can be exchanged for shield tokens at the alliance store. Being able to keep a healthy stock of shields from the early part of your adventure is like a head start as it will naturally become more challenging later on to keep a healthy stock of it.

If you are all out of shield tokens and cannot spare any resources to secure one, relocation becomes a viable choice of action as well. Moving to a different star system can certainly keep you from harm against the impending attack although it does not guarantee that you will not be attacked in the new location.

While there is a bit of random element in terms of your base becoming a target for other players or even alliances, you should often look into what makes it such an attractive target for everyone else and remedy that if it is possible.

You can actually do nothing if you are offline and away from your starbase when the attack ensues. To some extent and given the right circumstances, friends and fellow alliance members can look after your starbase if they are around. However, being away and without any shields basically leaves your starbase vulnerable. If you are being attacked while you are online, then it opens up a variety of potential actions and countermeasures to use.

star trek fleet command inventory

One discrete advantage you have that you might not be well aware of whenever your base is being attacked while you are online, is the ability to communicate with your attacker. Again, there are several ways to go about this but even if it is just a little, how you communicate with the attacking player may impact the outcome of the attack. Going for a peaceful, subtle approach can lead to a ceasefire that favors both players instantly.

Provocation, on the other hand, can lead to aggravating the situation and call forth a relentless assault. Communicating will not guarantee any positive results but just the same, it can be a part of your defensive arsenal if you are online. The keyword here is “defensive”, of course.

In addition to defense platforms you can improve through research, leaving ships behind can tremendously help defending your base. Doing so will never guarantee a victorious defense but at the very least, can intimidate some of the potential attackers. Raids naturally have varying scenarios and potential results depending on how many players are involved in the attacking party as against the defending party.

Again, the best options we can consider for defense, especially for beginners, is shielding up or relocating. Actively defending should ready you for consuming resources, which may cost more than what it should if you chose the other options instead.

4. Invest In The Right Ships

Your ships in Star Trek Fleet Command are at the core of what determines your progression in your journey be it through missions and exploration in the early part or defending your base and engaging in raids in addition to the former, once you become open to the PvP part.

To be honest, setting yourself up with the right set of ships and preparing for them long beforehand is a lot harder than it sounds. However, it is a necessary part of a strategic plan that needs to be carried out sooner than later.

In addition to ships falling into different grades as indicators of their strength, each ship can be classified under 4 different types. With the exception of survey ships that are built for mining, battleships, explorers, and interceptors follow the typical rock-paper-scissors cycle in combat giving each ship an advantage over one type of ship and disadvantage over another.

how to build ships in star trek fleet command

Battleships have an advantage over explorers but disadvantaged against interceptor; explorers work best against interceptors but are bad against battleships; and interceptors have an edge against battleships while being under classed against explorers.

It will take a while before you can actually have enough ship hangars to house at least 4 ships with 1 for each type but at least having 2 of the 3 types for battle should suffice. As much as possible, we recommend focusing on just 1 ship over all the others but the same should not mean hindering upgrades for the rest. Each ship has unique stats as far as attack, defense and HP are concerned and to top it all off, each one also exhibits a unique passive ability to take note of.

As much as you are free to choose which ship suits you especially in terms of passive ability, we prefer to consider less restrictive passives and would recommend ones that grant you bonuses all throughout, regardless of whether it is an attack boost or defense boost.

how to manage ships in star trek fleet command

What is important for you to take note of is the length of time it would approximately take you to unlock the ships you want based on your shipyard level, and the means you have to obtain the necessary number of blueprints to create them. Likewise, you also need to prepare plans for your other ships as you wait for your top picks to become available.

Once you reach operations level 20, you can create a scrapyard within your starbase. A lot of players have concerns regarding the acquisition of newer ships and running out of space in the shipyard as they cannot forego the earlier ships. This can indeed pose a problem early on as you only have a limited capacity with regard to the number of ships you can hold.

Before you even reach operations level 20, be sure to map out unlocking the scrapyard under the station research, given that each node naturally has prerequisites. The scrapyard can dismantle ships and earn you some resources from them in return. The amount and quality of resources you can receive from dismantling depends on the ship you dismantle and its level. As your scrapyard reaches higher levels, though, higher grade ships can be eligible for scrapping.

5. Put The Right Crew Members In The Right Ship

Given that Star Trek Fleet Command hosts a vast number of characters from the franchise in addition to the numerous starships available, it is basically a given that choosing from among the roster of crew members you unlock, which ones go to which ship, is important. There are more than 100 different officers in Star Trek Fleet Command to collect and unlocking them is just the initial stage of the grind.

Securing officers by earning some shards through missions is standard for everyone but recruiting additional ones through the use of tokens is the more challenging part. As far as upgrading each officer is concerned, consuming officer XP to level them up is the most basic way to improve their stats. Each officer has a level cap, however, that can only be increased through promotion.

Promoting officers require specific officer shards and with the gacha method of obtaining officers through recruitment, chances are that you will have to make do with the ones you have rather than waiting to secure better ones.

how to assign crew members to ships in star trek fleet command

While each of the officers have a unique set of passive skills, the variety of these skills ought to be looked into not just for each officer’s individual values but also how it relates to the rest of the crew as well as the ship itself.

Note that while some passive abilities may seem restrictive or situational, you can consider some as intrinsically permanent depending on how you use them. Some officers may possess more power than others but the benefits their passive skills can give you should always be given more importance.

Keep in mind that a Captain Maneuver is only activated when the officer is chosen as the captain of the ship. The Officer Ability, on the other hand, is active when the officer is on the bridge. Note as well that officers belong to different groups that can be seen if you click on the “I” under their model on the officer screen.

A captain’s maneuver skill can be boosted if paired with crew members belonging to the same group. The boost has much bigger impact if all 3 officers in the bridge have differing classes. You should naturally consider the synergy boosts you can obtain from these setups so be sure to look into your roster of officers extensively before you decide on how to allocate them across your ships and make necessary changes once you secure additional characters.

There are numerous possible combinations and it will be tasking to recommend as each player is bound to have their own unique sets of officers to work with. As part of preparation for Star Trek Fleet Command’s PvP content, and in relation to an ongoing quest towards raising more power and surviving the galaxy within the game, synergy across your efforts, ships, and crew members ought to be planned very well right off the bat.

star trek fleet command officer ratings

You might be wondering why we did not touch on raiding other players’ bases on this guide after going through tips and strategies in relation to defending your starbase. In truth, we consider defending as the more crucial part of your adventure in relation to surviving the galaxy within Star Trek Fleet Command. If you are raring to raid another player’s starbase, we suggest going about it with help from your alliance.

Although it is possible to successfully raid a starbase on your own, doing so may hardly be worth it, except it is your idea of fun. Even if you are a free player and have hardly any experience in other MMO strategy games, there will always be players that have less power than you or less adept in the field of strategic combat. Engaging in raids should mean that you are already confident with the alliance you belong to. As such, you should be able to coordinate well with them and that includes joining raids and initiating some.

Always keep a close watch on the various events that take place in Star Trek Fleet Command. You can earn a lot of resources and extra rewards for keeping active and playing as regularly as you can but time-limited events that typically grant more bonuses for active players are a sure way of keeping yourself at the edge of efficiency in the game.

And that sums up our Star Trek Fleet Command guide (2020 Update) and we hope that you were able to learn a lot from it and enjoyed reading through the tips and strategies we shared. There are plenty of information you will have to know and read about within the game and there are experiences as well that you need to go through to make adjustments to how you play, especially from mid to end game. Be sure to take pointers and actively take note of every activity you engage in as you will need to learn from every bit of it moving forward.

The world within Star Trek Fleet Command keeps on evolving and expanding as new updates come which gives the more reason for you to continuously spend time in it if you aim to make it through to the end. If you have extensively played the game and have your very own tips and strategies to share, we welcome you to provide us your own pointers down the comment section. Newcomers are very much welcomed as well to lodge their queries down below!

george r horne

Tuesday 23rd of January 2024

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star trek fleet command species 180

Star Trek: Fleet Command Wiki

  • Formation Armadas
  • Voyager Arc

Delta Quadrant

  • View history

This new area: The Delta Quadrant, can be found at the top of the Galaxy map [added May, 2023]

Space, the final frontier. Vast, mysterious, full of surprises and adventures! [Read More at Scopely]

After sensing his imminent demise, the Caretaker started looking for someone special to pick up the torch and continue looking after the Ocampa in the Delta Quadrant. He expanded his search and abducted dozens of starships from all across the Milky Way Galaxy, using his array to experiment with the ships' crews to determine whether they were compatible. Among the ships he abducted were a Maquis raider and USS Voyager.

The Delta Quadrant is a sprawling, unknown space ready for all Commanders to explore. It’s filled with new systems, missions, new - and old - enemies, and undiscovered Formation Armadas (Species 8472) that will test your strategic and coordination skills!

This is just the beginning, as throughout the Voyager Arc, we will explore together the Delta Quadrant and face all its perils–and who knows, we may even meet some familiar friendly faces out there.

The Delta Quadrant is a massive sprawling unknown space for you to make your own, filled with new systems to explore, new missions to go on, with both new and old enemies to destroy, along with entirely new Formation Armadas for you to team up with your alliance and take down Species 8472.

STFC Galaxy Map

The Joeycrash Interactive Map has been salvaged by a Fan.

But that’s just the beginning! Join us over the course of this Voyager Arc as we dive deep into the Delta Quadrant and face all the perils it holds–and who knows, we may even meet some familiar friendly faces out there.

There are two entry points to start your exploration this month:

Border of the Alpha Quadrant (Entry Level: 26+) : Here, the Commanders and forces of the Alpha Quadrant have begun to delve further into Deep Space and have discovered the Delta Quadrant.

Read More at the STFC Official Announcement

New Planetary Missions

New Species 8472 Formation Armada targets Lost Hostiles (grabbed by the Caretaker from the Alpha Quadrant) Make sure you play the mission Commiseration found in the Eviloy system to unlock the pathway for further exploration during the Voyager Arc

Depths of the Delta Quadrant (Entry Level: 34+): Here, the players rendezvous with USS Voyager as it continues its journey home to the Alpha Quadrant.

New Core Missions New Hirogen Hostiles Lost Hostiles grabbed by the Caretaker from the Alpha Quadrant.

  • 2 Faction Reputation
  • 3 The Swarm

star trek fleet command species 180

Fleet Commanders

Fleet Commanders have finally arrived at STFC! They have many years of distinguished service and impeccable records.

They provide powerful fleetwide buffs in several areas of the game and are available from level 15+.

They will be stationed at the Command Center. Fleet Commanders cannot be assigned to Ship Crews or Away Missions since it is against station regulations.

Why are they important?

Each Fleet Commander will provide buffs that will give you an edge against other Commanders and various hostiles. Their skills will also assist in researching economy-related goals, aid in specific ship-related endeavors, and more. See below some examples of these buffs:

  • Phase Bank Upgrades: Increase Energy Weapon Damage
  • Alloy Metallurgies: Increase Tritanium Cost Efficiency for Ship Upgrades
  • Unimatrix Training: Increase Damage against Solo and Group Armadas

How can I get the Fleet Commanders?

Kirk or Spock are available for a free unlock during January (release month) through a mission; you can choose which one you’ll unlock! Additional shards will be sourced via daily gifts, special events, and the Offers tab. 

How can I improve my Fleet Commanders?

Fleet Commanders can be further improved by using Skill Points, Commander XP, and Commander Credits to upgrade their skills, level up, and rank up.

What is a Skill Tree?

star trek fleet command species 180

Skill Tree is a specific feature where each Fleet Commander can develop his skills, the Tree is divided into three branches. Each Fleet Commander has its own branches, for example, Spock has Miner, Architect, and Scientist.

Each branch has a Unique Key. The Command Refinery Center will grant unique keys when your Fleet Commander ranks up to 1, 5, 9, 13, and 18. You will receive one key per group of selectable skills on that row

Some skills require a Quantum Key and are considered an “On Duty - Selectable” skill. These types of skills are only applied when the Fleet Commander is assigned to the Command Center building. 

Important note: You will have to choose one skill in the group of skills to unlock. This choice can not be changed, so choose wisely. Selectable skills have a distinguishable frame around them in the Skill Tree, unlocking them requires a Quantum Key.

What do I need to progress on a Skill Tree? 

To progress on your Fleet Commander’s Skill Tree, you’ll need specific Skill Points. Each Fleet Commander will require their specific Skill Points, p. ex: Spock Skill Points, Kirk Skill Points. Additionally, some Skills might require Rare Skill Points. 

  • Specific Skill Points can be earned by leveling up that Fleet Commander or exchanging Uncommon Skill Points in the Command Center Refinery. 
  • Leveling up your Command Center will provide you with Uncommon Skill Points. Additional Points can be found in the Offers tab.
  • Rare Skill points will be earned through rare events and the Offers tab.

What is the Command Center?

star trek fleet command species 180

The Command Center is the building where the Fleet Commanders can be assigned and be “On Duty”. The building has a limited number of slots for assigning Fleet Commanders. To proceed with any changes on the assigned Fleet Commanders, please make sure to dock all ships first (for the buffs to be applied). 

How can I build and upgrade the CC?

Self Sealing Stem Bolts are the resource used to upgrade the Command Center. This resource is available in the Daily Gift from the Command Center refinery and the Offers tab.

Your Command Center has one Fleet Commander chair unlocked at Command Center level 1. A second chair will be unlocked at Command Center level 40, so upgrading the Command Center is invaluable! Moreover, some Skills will be activated at a certain Command Center level.

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COMMENTS

  1. star trek

    30 If we take it that the Borg assign species coding, based on contact, how are the Ferengi so low in the chart? I believe that 7of9 called them Species 180. Were the Borg in the Alpha Quadrant really early or Ferengi manage to get lost in Delta? star-trek star-trek-voyager borg ferengi Share Improve this question edited Jun 13, 2018 at 9:09

  2. Borg species designations

    Some anomalies exist, such as the Alpha Quadrant Ferengi having the low number of 180, which may hint at an early first contact with the Borg under unusual circumstances. Numbers do not appear to have been re-used even after the species had been assimilated. Whether the Borg had a designation for themselves is unknown.

  3. Species Designations

    1Species and Names Species 180 - Ferengi - Alpha Quadrant Species 218 - Talaxian - Delta Quadrant Species 329 - Kazon - Delta Quadrant Species 521 - Delta Quadrant Species 571 - Delta Quadrant Species 689 - Norcadian - Delta Quadrant Species 2000 - Cardassian - Alpha Quadrant Species 2461 - Brunali - Delta Quadrant Species 3105 - Rhawn

  4. Borg species designations

    Memory Beta, non-canon Star Trek Wiki is a FANDOM Books Community. The Borg use a system of species designations to identify various races and cultures they have encountered. It is not explicitly stated how these designations are assigned, though it is generally assumed that they are simply incremental, each newly encountered species getting a ...

  5. Delta Quadrant

    Last Updated: 238d Space, the final frontier. Vast, mysterious, full of surprises and adventures! After sensing his imminent demise, the Caretaker started looking for someone special to pick up the torch and continue looking after the Ocampa in the Delta Quadrant.

  6. Ex Astris Scientia

    Species 180 Ferengi VOY: "Infinite Regress" We don't know why Ferengi are categorized so early in Borg history. Maybe some of them ended up in a wormhole long ago, or Seven was simply confused and meant to say "Species 5180". Neelix, Talaxian, Species 218, in VOY: "Mortal Coil" Species 218 Talaxians VOY: "Mortal Coil"

  7. Borg designation 5 : r/startrekfleetcommand

    What is the materials that need to be mined from species 180? Related Topics Star Trek Fleet Command MMO Gaming comments sorted by Best Top New Controversial Q&A Add a Comment MyUsername2459 • Additional comment actions. Latinum. Species 180 is the Borg designation for Ferengi. ...

  8. How to figure out where to find a certain species for Borg ...

    I can google search for what each species is, but I am having trouble figuring out how to find which planet or kill hostiles or mine. Any recommendations? ... Star Trek Fleet Command MMO Gaming comments sorted by Best Top New Controversial Q&A Add a Comment. iheartbaconsalt • Additional comment actions ...

  9. Borg Species Designations: Identities & Explanation

    Species 180: Ferengi

  10. Ferengi

    For the mirror universe counterpart, see Ferengi (mirror). The Ferengi were an extremely capitalistic race from the planet Ferenginar. Most Ferengi were affiliated with the Ferengi Alliance which was led by the Grand Nagus, who from 2375 was Rom. A Ferengi's entire existence revolved around the acquisition of wealth, even above family and friends, according to their sacred Rules of Acquisition ...

  11. Star Trek: Fleet Command Help Center

    Yes Resources Overview Latinum Rarest item available in the game. Can be used to purchase other resources and speedup job timers. Parsteel Used

  12. Star Trek: Fleet Command

    Star Trek: Fleet Command is an ongoing mobile game set in the alternate reality. Described as a "free-roaming multiplayer Star Trek experience [combining] role-playing game style progression and real-time battles with enemy ships", the game is published by Scopely, who developed the game with Digit Game Studios and in collaboration with CBS Interactive. The game was announced on 2 November ...

  13. Star Trek Fleet Command

    Star Trek Fleet Command is a 4X "explore, expand, exploit, and exterminate" mobile strategy game created by Irish developer Digit Game Studios and published by Scopely and CBS Interactive. Players can explore star systems, build ships, mine resources, level up, complete missions, join alliances and battle other gamers.

  14. best/good crews for voyager. : r/startrekfleetcommand

    The best Reddit community for Star Trek Fleet Command! ... Don't use that crew against species 8472. Use the snw Spock, Kahn, gorkon crew. The first time you go out being another ship as you are likely to die with voyager, the second ship can kill it easily as it will be hostile will be at a minimum

  15. Star Trek: Starfleet Command Review

    Starfleet Command is undoubtedly the best combat-oriented Trek game yet. When Star Trek fans finally got their hands on Interplay's long-awaited Starfleet Academy a couple years back, a great many ...

  16. Update 54

    Update 54 - Voyager pt.1 Patch Notes. According to markings on the probe's outer casing, it appears to originate from a Starfleet vessel bearing the registry NCC-74656…". The discovery of a lost Federation probe marks the beginning of a journey almost 70,000 lightyears in the making. Adrift in the farthest reaches of the Delta Quadrant ...

  17. Star Trek Fleet Command guide for beginners

    Joining Spock and the other famous characters available in Star Trek: Fleet Command is only part of the fun, but the real deal is coming up with the appropriate strategy to expand your base of operations and get stronger - fast!This Star Trek: Fleet Command guide for beginners will give you all the help you need in order to better understand the game and what you should be doing and spending ...

  18. Star Trek Fleet Command Guide (2020 Update): Tips, Tricks & Strategies

    Star Trek Fleet Command is a game that can be played and enjoyed by casual gamers, in the sense that the way to go about everything can be done in a variety of ways, some of which is more efficient than others. Given that the PvP aspect of the game grows more challenging in the latter levels, building up your starbase and ships as efficiently ...

  19. Delta Quadrant

    The Delta Quadrant is a sprawling, unknown space ready for all Commanders to explore. It's filled with new systems, missions, new - and old - enemies, and undiscovered Formation Armadas (Species 8472) that will test your strategic and coordination skills! This is just the beginning, as throughout the Voyager Arc, we will explore together the ...

  20. STAR TREK Fleet Command

    50% / 80% / 120% / 180% / 250% Below Deck Ability: Hand in the Cookie Jar Increases the amount of resources you get from destroying Hirogen and Species 8472 hostiles by X% 30% / 60% / 80% / 100% / 150% Rare T'Pol Officer Ability: Threats Are Illogical T'Pol increases Protected Cargo by X%

  21. Where do I find these at? : r/startrekfleetcommand

    Star Trek Fleet Command MMO Gaming comments sorted by Best Top New Controversial Q&A Add a Comment DwarvenRedshirt • Additional comment actions. Species 2000 are the Cardassians. Reply liv_2313 • Additional comment actions. Thank you. I won't forget. ...

  22. Fleet Commanders

    Fleet Commanders have finally arrived at STFC! They have many years of distinguished service and impeccable records. They provide powerful fleetwide buffs in several areas of the game and are available from level 15+. They will be stationed at the Command Center. Fleet Commanders cannot be assigned to Ship Crews or Away Missions since it is ...

  23. Star Trek Fleet Command

    Romulan Klingon COMMAND A POWERFUL FLEET Collect, build and upgrade iconic starships like the USS Enterprise, USS Discovery, Romulan Warbird & Klingon D4 Class to protect or dominate the galaxy. REALTA U.S.S. SALADIN U.S.S. ENTERPRISE Class Explorer Faction Federation AUGUR BORTAS DISCOVER THE FULL FLEET