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Walkthrough part 38

Fallout 3 walkthrough.

Once you're through into Vault 87's testing area, the first room you're going to want to search is on your right. However, a Super Mutant Brute is likely to come out in search of you first, so let him come out, cap him, and then explore the room he was guarding thoroughly. 5mm Rounds , 10mm Rounds , Scotch , Pre-War Money and more will be yours upon careful exploration. Thereafter, head back into the corridor and continue down it for a brief time until you find a door on your left, marked Test Chamber 01. Within, you'll find a horribly mutated body. Just what's going on in this vault!? Regardless, when you emerge from the mildly-irradiated room, expect to run into another Super Mutant and one of their Centaur friends, both of which can be felled rather easily.

Fallout3 391.jpg

Eventually, you'll come to a red-hued area of the corridor with a door on either side of the pathway. The door on your left can be opened, but is otherwise blocked by debris, so there's not much we can do there right now. On the right, however, you can find an unlocked office with plenty of goods to grab within. You can even read another computer's worth of information about the going-ons at Vault 87. Either way, don't leave without grabbing some goods, including a Stimpak , some Dirty Water , a Medical Brace , and more. Once back out on the pathway, simply proceed forward until you hear a voice asking you for help. Just who could that be!?

Fallout3 393.jpg

The grumbling you hear is from an imprisoned Super Mutant named Fawkes, who is begging you to let him out. This is most unusual, of course, because not only have we heard much in the way of comprehensible language from Super Mutants in the past, but this one doesn't seem violent at all. Instead, he's asking for some help. Gamers looking for bad karma shouldn't free Fawkes unless they intend on killing him once he's freed. Those looking for some good karma and a much easier finish to this side quest should, indeed, free Fawkes. It turns out he really is a good Super Mutant and will prove himself invaluable once you free him.

Fallout3 395.jpg

To free him, you have to seek out a fire alarm system that, once activated, will open all of the locked cells in the area, including Fawkes'. To get there, head left, and then forward from Fawkes' cell, swinging left again down a red-hued corridor. All of the doors on this corridor are locked and can be unlocked with a high hacking skill, but you can skip all of that and head to the final room on your right, which is guarded by a couple of Super Mutants. Upon killing those foes, examine the computer setup they were guarding. The larger mechanism will free all of the cells, but if you want to specify which cells to open, you can try to hack the adjacent computer. We recommend opening all of the cells at once, however. The experience gained from killing the foes you encounter is well worth it. When you leave the room, get ready to kill the Centaurs, the human named Cid, and any other enemy you freed. But it's reuniting with the now-free Fawkes that's of the utmost importance here, because he's going to make your life a lot easier going forward.

Fallout3 397.jpg

Talk to Fawkes to learn more about his unfortunate situation. You should also offer to trade equipment with him so you can grab the three Stimpaks on his person before proceeding. From here, for quite a while, it's going to be all about following Fawkes as he traverses these corridors he's plenty familiar with. The first hostile area he'll lead you to will be at the end of the corridor away from his holding cell, where you'll encounter two well-armed Super Mutants. Let Fawkes get into the fray to help you out, but be extremely careful of two things. The first thing is, you don't want your stray fire to hit Fawkes. Do this a few times, and he'll permanently turn on you, forcing you to pacify him by killing him (which would be unfortunate). The second thing to be careful of going forward is to get in on the kills. Laying the killing blow on the Super Mutant enemies here is the only way you're going to be able to earn experience from their deaths, so make it count. Fawkes can do a lot of damage, but you'll ultimately want to gain the experience for killing those foes for yourself.

Fallout3 399.jpg

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Riverboat ticket

  • View history

Gametitle-FO3 PL

The riverboat ticket is a miscellaneous item in the Fallout 3 add-on Point Lookout .

Characteristics [ ]

The tickets are used by travelers to travel on the Duchess Gambit to the supposed treasure trove of Point Lookout and vice versa. The ferryman drives a hard bargain of 300 caps per ticket, so usually trips are only one way.

Locations [ ]

  • Riverboat tickets can be bought from Tobar for 300 caps apiece.
  • If you are low on caps, or do not wish to pay the fee for the riverboat ticket and don't mind the karma loss, you can pickpocket one from Tobar.
  • Once Nadine takes control of the Duchess Gambit you do not have to buy a ticket anymore to travel between the Capital Wasteland and Point Lookout. However, a ticket will still be removed from your inventory each time if you are carrying one or more of them.

Fallout Wiki

Riverboat ticket

  • View history

The riverboat ticket is a miscellaneous item in the Fallout 3 add-on Point Lookout .

Characteristics [ ]

The tickets are used by travelers to travel on the Duchess Gambit to the supposed treasure trove of Point Lookout and vice versa. The ferryman drives a hard bargain of 300-500 caps per ticket, so usually trips are only one way.

Location [ ]

  • Bought from Tobar .
  • If one is low on caps, or does not wish to pay the fee for the riverboat ticket and does not mind the Karma loss, one can be pickpocketed from Tobar.
  • Once Nadine takes control of the Duchess Gambit , tickets are no longer necessary to travel between the Capital Wasteland and Point Lookout. However, a ticket will still be removed from the player character's inventory each time if they are carrying one or more of them.
  • 1 Fallout 4 perks
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IMAGES

  1. fallout 3 DLC walkthrough part 1: TO THE RIVER BOAT LANDING!!!

    how to get to riverboat landing fallout 3

  2. Fallout 3 Riverboat Landing Timelapse

    how to get to riverboat landing fallout 3

  3. Let's Play Fallout 3

    how to get to riverboat landing fallout 3

  4. Let's Play Fallout 3

    how to get to riverboat landing fallout 3

  5. Riverboat landing

    how to get to riverboat landing fallout 3

  6. Riverboat Landing

    how to get to riverboat landing fallout 3

VIDEO

  1. Fallout 4: Point Lookout

  2. Fallout 76 Camp : RIVERBOAT

  3. Thunder Mesa Riverboat Landing. Disneyland París 2023. 30 aniversario

COMMENTS

  1. Riverboat landing

    The riverboat landing is a location in the Capital Wasteland in 2277 from which the Duchess Gambit ferry can take the Lone Wanderer to Point Lookout. The area consists of a small dock leading to a ferry owned by Tobar, the Duchess Gambit. The ferry is the only way to Point Lookout from the Capital Wasteland. Along the docks you can find a small pot of wild punga fruit. In addition, you can ...

  2. fallout 3 DLC walkthrough part 1: TO THE RIVER BOAT LANDING!!!

    In this Dlc i show you how to get to point lookout i explain that you have to go to the river boat landing and buy a ticket from tobar the awkward fairymen

  3. Point Lookout Walkthrough part 2

    Steps. (1) Investigate the riverboat. (2) Secure passage to Point Lookout. (3) Rest during the trip to Point Lookout. (4) Leave the Duchess Gambit. (5) Investigate the mansion. (6) Help the ...

  4. I think starting out my quest at the riverboat landing was a bad

    Yeah Point Lookout was very hard for me. I was around level 12 when I went. Oh, and if you need some weapons quickly after you leave Vault 101 look in the first mail box when you're entering Springvale and grab the Laser Pistol then walk behind Megaton and look in the Hollowed Out Rock for the Sniper.

  5. Point Lookout

    Leave the motel and head north to find the unlocked door to Room 1D. Inside you'll find some pretty suspicious stuff, and the "Safehouse Terminal" on the table just confirms the obvious. After messing with the terminal you'll get the note "Contact Tape" and the quest "Velvet Curtain" begins.

  6. The Local Flavor

    Steps. Investigate the riverboat. Secure passage to Point Lookout. Rest during the trip to Point Lookout. Leave the Duchess Gambit. Investigate the mansion. Help the mansion's owner repel the ...

  7. Riverboat landing

    The riverboat landing is a location in the Capital Wasteland from which the Duchess Gambit ferry can take the Lone Wanderer to Point Lookout. To the southeast of Alexandria Arms, is a small pier with the Duchess Gambit docked. There is random junk strewn out on the dock. Catherine is waiting impatiently for passers-by to offer their help while Tobar the Ferryman waits for passers-by to embark ...

  8. Prologue

    Prologue F3: Point Lookout Guide. Start the game and make sure to exit your current location to end up standing in Capitol Wasteland. Explore your surroundings a little until you receive an information on your screen. You'll find out that a riverboat has appeared nearby and that you can use it to travel to Point Lookout.

  9. Let's Play Fallout 3

    The Lone Wanderer makes his way to the Potomac and towards Rivet City.

  10. Riverboat Landing

    The Local Flavor. The Riverboat landing is a small dock that's added in Fallout 3 's fourth DLC pack Point Lookout. It can be found along the Potomac River near the Citadel and it's where you'll find the Duchess Gambit which can take you from the Capital Wasteland to Point Lookout. A woman named Catherine will be waiting at the dock.

  11. How do I get to Rivet City?

    Just go into the river and swim to rivet city. and keep to the edge of the water when you get to the ship. super mutants perma spawn up on a hill near by. Just learn to carry a hunting rifle /combat shotgun to fight them. Head shots kill them fast. "Knowing what's right doesn't mean much unless you do what's right." -Theodore Roosevelt.

  12. Point Lookout

    Calvert Mansion (Eastern Section): From here, first explore the northwestern room to find a [FIRST AID BOX] and an. [AMMO BOX]. Make your way south and you'll drop to several floors down below ...

  13. Let's Play Fallout 3

    As always, getting to our destination takes longer than expected.

  14. The Local Flavor

    The Local Flavor is a main quest and achievement/trophy in the Fallout 3 add-on Point Lookout. It is the first quest of the add-on's main quest line. After installing the DLC and spending a few minutes ingame, a message informing of a riverboat will appear on the screen. The boat, Duchess Gambit, has docked at Riverboat Landing, which is located to the east of Arlington Library in southern ...

  15. Fallout 3: Point Lookout Game Guide

    This guide to Fallout 3: Point Lookout includes a complete walkthrough for all of the side- and main quests in this expansion pack to the Fallout 3 RPG. This guide also includes a description of how to obtain new achievements, of new maps necessary throughout the game, as well as various curiosities like, e.g. the whereabouts of hidden treasures.

  16. Tailing the Tomboy

    Tailing the Tomboy is an unmarked quest in the Fallout 3 add-on Point Lookout. When arriving at the Riverboat Landing for the first time, the Lone Wanderer is approached by a woman named Catherine. She is looking for someone to find her daughter Nadine, who has recently left with Tobar for Point Lookout, and convince her to come back. Nadine can be found inside the Ark & Dove Cathedral once ...

  17. Fallout 3, Riverboat Landing: How does it work? (Point Lookout DLC)

    The wiki says it's a steamboat I don't know what fuel they use in real life but my guess is that it has been modified to burn wood to make the steam. There is plenty of timber around to burn either old buildings or old tree husks. Reply. Share. [deleted] • 1 yr. ago. steamboats gonna steam (coal or wood) Reply. Share.

  18. Point Lookout Walkthrough part 4

    Part Four. Part Five. advertisement. Now, to get to Culvert Mansion. Culvert Mansion is the smoking (literally) building far to the east of Pilgrim's Landing. All you have to do is walk to that ...

  19. Walkthrough part 38

    Let Fawkes get into the fray to help you out, but be extremely careful of two things. The first thing is, you don't want your stray fire to hit Fawkes. Do this a few times, and he'll permanently ...

  20. Riverboat ticket

    The riverboat ticket is a miscellaneous item in the Fallout 3 add-on Point Lookout. The tickets are used by travelers to travel on the Duchess Gambit to the supposed treasure trove of Point Lookout and vice versa. The ferryman drives a hard bargain of 300 caps per ticket, so usually trips are only one way. Riverboat tickets can be bought from Tobar for 300 caps apiece. If you are low on caps ...

  21. Point Lookout (location)

    Point Lookout is a swampland downriver from the Capital Wasteland in 2277. Long before the Great War, the region of Point Lookout was discovered by English explorer John Smith in 1612. Over two decades later, in 1634, two ships known as the "Ark" and the "Dove" landed near Point Lookout. The settlers constructed the Ark & Dove Cathedral, naming it after the vessels that brought them to the New ...

  22. Riverboat Landing Merchant at Fallout 3 Nexus

    Description. A new merchant, Jimmy Morgan, has set up shop at the riverboat landing. He sells items imported from Point Lookout. This is mainly useful for saving yourself a trip down the river to purchase weapons unique to that area to use for repairs. It also seemed appropriate for an enterprising trader to establish himself on the dock for ...

  23. Riverboat ticket

    The riverboat ticket is a miscellaneous item in the Fallout 3 add-on Point Lookout. The tickets are used by travelers to travel on the Duchess Gambit to the supposed treasure trove of Point Lookout and vice versa. The ferryman drives a hard bargain of 300-500 caps per ticket, so usually trips are only one way. Bought from Tobar. If one is low on caps, or does not wish to pay the fee for the ...